Cold One
MHK Pathfinder
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Hello Lustrians,
So I've been playing Warhammer for about 18 months, and I'm finally getting interested in playing more 2500 point range games. That said, I don't have a lot of experience playing at this level, so while I can list-build all day, I'm never sure how the list looks. I mean, of course I think it looks good, but that's because I just made it.
I know I should just go out and play to find out, but there's lots of smart people here who can help as well. This list is way more character heavy than my normal lists, which is why I don't know how well it will work. Any thoughts are welcome.
Oldblood w/ Cold One, Halberd, Armor of Destiny, Ironcurse Icon
Oldblood w/ Cold One, Sword of Strife, Armor of Fortune, Potion of Strength
Scar Vet e/ Cold One, Halberd, LA, Sh, Egg of Quango
Scar Vet w/ Cold One, Halberd, LA, Sh
Tetto'eko
Gor-rok
31 Warriors FC, HW
11 Skink Cohort
10 Skirmishers x3
8 Cold One Riders FC Spears
8 Cold One Riders FC Spears
6 Camo skinks
6 Camo skinks
My current theory:
Bunker an oldblood and scar vet in each block of COR, use scouts to deny vanguards and use Tetto to vanguard Saurus Warriors w/ Gor-rok and maybe COR.
Skinks can hunt war machines, clear chaff, redirect charges.
Now with my current build, which is 2500 points exactly, I'm super vulnerable to magic, but have 2 decent hammers and a stubborn anvil.
Thoughts?
So I've been playing Warhammer for about 18 months, and I'm finally getting interested in playing more 2500 point range games. That said, I don't have a lot of experience playing at this level, so while I can list-build all day, I'm never sure how the list looks. I mean, of course I think it looks good, but that's because I just made it.
I know I should just go out and play to find out, but there's lots of smart people here who can help as well. This list is way more character heavy than my normal lists, which is why I don't know how well it will work. Any thoughts are welcome.
Oldblood w/ Cold One, Halberd, Armor of Destiny, Ironcurse Icon
Oldblood w/ Cold One, Sword of Strife, Armor of Fortune, Potion of Strength
Scar Vet e/ Cold One, Halberd, LA, Sh, Egg of Quango
Scar Vet w/ Cold One, Halberd, LA, Sh
Tetto'eko
Gor-rok
31 Warriors FC, HW
11 Skink Cohort
10 Skirmishers x3
8 Cold One Riders FC Spears
8 Cold One Riders FC Spears
6 Camo skinks
6 Camo skinks
My current theory:
Bunker an oldblood and scar vet in each block of COR, use scouts to deny vanguards and use Tetto to vanguard Saurus Warriors w/ Gor-rok and maybe COR.
Skinks can hunt war machines, clear chaff, redirect charges.
Now with my current build, which is 2500 points exactly, I'm super vulnerable to magic, but have 2 decent hammers and a stubborn anvil.
Thoughts?