Haven't played 8th in about a year, since 40k has really taken hold in my game group (as has Fantasy Flight's 40k Conquest LCG...so, so good.). But, a local club is holding a 2500 point 2-day tournament in November, and I thought it would give me a great incentive to get back into 8th and to finish painting my lizardmen.
This is a variation on a skink cloud, that focuses on deploying forward, and slowly walking backwards while my support units and skinks soften up enemy targets, before my combat units charge in towards the end of the game to clean up.
In our local meta (WoC, Dark Elves, High Elves, Lizzies, Beastmen, Dwarfs, Gobbos, Ogres) this list has done well, but I'm looking for any pointers that would help it in a more competitive meta.
Lords
Slann - BSB, Standard of Discipline, Focus of Mystery, Becalming Cogitation, Harmonic Convergence, Channeling Staff
Heroes
Scar vet - cold one, great weapon, shield, dragonhelm, dawnstone
Scar vet - cold one, great weapon, shield, stegadon helm, dragonbane gem
Skink Priest - heavens, lvl 1, cube
Skink Priest - heavens, lvl 1, scroll
Core
24 Saurus - full command, spears (this tournament is ruling that Predatory Fighter affects all ranks, not just first)
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
Special
5 Chamos
5 Chamos
22 Temple Guard - full command
Rare
Ancient Steg
Ancient Steg
My main conerns are - too few temple guard (would like to get the unit to 26 so it can go 6x5 with the slann), finding points for soul of stone (just read the statistical analysis on the tactics forum...totally changed my mind as to its worth!), and finding points for giving the stegs Sharpened Horns to help deal with skull crushers, ogres, etc.
If I drop the chamos, that gives me enough points for all of it - but I like having the dual layer of war machine hunters; chamos in the rear, cowboys in the front (if I need them), and ice shard on the skink priests to boot. Am I too paranoid about war machines?
This is a variation on a skink cloud, that focuses on deploying forward, and slowly walking backwards while my support units and skinks soften up enemy targets, before my combat units charge in towards the end of the game to clean up.
In our local meta (WoC, Dark Elves, High Elves, Lizzies, Beastmen, Dwarfs, Gobbos, Ogres) this list has done well, but I'm looking for any pointers that would help it in a more competitive meta.
Lords
Slann - BSB, Standard of Discipline, Focus of Mystery, Becalming Cogitation, Harmonic Convergence, Channeling Staff
Heroes
Scar vet - cold one, great weapon, shield, dragonhelm, dawnstone
Scar vet - cold one, great weapon, shield, stegadon helm, dragonbane gem
Skink Priest - heavens, lvl 1, cube
Skink Priest - heavens, lvl 1, scroll
Core
24 Saurus - full command, spears (this tournament is ruling that Predatory Fighter affects all ranks, not just first)
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
10 skirmishers - javs/shields
Special
5 Chamos
5 Chamos
22 Temple Guard - full command
Rare
Ancient Steg
Ancient Steg
My main conerns are - too few temple guard (would like to get the unit to 26 so it can go 6x5 with the slann), finding points for soul of stone (just read the statistical analysis on the tactics forum...totally changed my mind as to its worth!), and finding points for giving the stegs Sharpened Horns to help deal with skull crushers, ogres, etc.
If I drop the chamos, that gives me enough points for all of it - but I like having the dual layer of war machine hunters; chamos in the rear, cowboys in the front (if I need them), and ice shard on the skink priests to boot. Am I too paranoid about war machines?