Skaven Slave
AdzAxeUK
Clan Mors
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Hay ho all I'm after some feed back on my list for a GT Comeing up 2400 points
Comp pack - https://dl.dropbox.com/u/78745573/Northern Warlords GT 2012 WFB Rulespack V2.1 .pdf
Lizz 2.4k
Slann- life - 450
Focus of mystery Remination Becalming cogition
Bsb
Standerd of disipline
Cube of darkness
(slann life to buff my units very solid caster)
Scarvet - 146
Jungle Poison
Armour of fortune
Great wepon
Luck stone
(magic poison greatwepon scarvet to kill ethereal stuff with a 3+ as reroll one fail and also a 5++)
Scarvet - 143
Burning blade
Talisman of endurance
Shield
Light armour
(Scarvet with a 3+ as and a 5++ with flaming to deal with regen because attacking 1st in the unit)
Skink X10 -
Skink X10 -
(skink screens monster killing chaff)
Skrox x 26 = 296
3 krox
Musician
( skrox to add a very good flanker that carnt be stomped or fear off table)
Saurus x31 - 371
Full command
(big unit of saurus bring run 6 wide 5 deep with both scarvets in to make a very nasty unit)
Temple guard x20 - 380 Full command Warbanner
(bunker for Mr slann the unit haveing a static combat res of 6 before kills)
Terradons x3 -
Terradons x3 -
(Best unis in game used for warmachine killing and weakening the flanks after droping
Chameleon skink x6 -
Chameleons skink x6 -
(used for warmachine and weakening there chosen units)
Salamander -
Salamander -
(well we all know what these do very good horde controll and to weeken units for saurus to mop up even easyer)
My big point of consern is what's better cube or cuppes hands
Cube = even more magic defence
Hands = belt braces for slann and not haveing to rely on magic
What are peoplea thorghts
Thanks
Adzaxeuk
Comp pack - https://dl.dropbox.com/u/78745573/Northern Warlords GT 2012 WFB Rulespack V2.1 .pdf
Lizz 2.4k
Slann- life - 450
Focus of mystery Remination Becalming cogition
Bsb
Standerd of disipline
Cube of darkness
(slann life to buff my units very solid caster)
Scarvet - 146
Jungle Poison
Armour of fortune
Great wepon
Luck stone
(magic poison greatwepon scarvet to kill ethereal stuff with a 3+ as reroll one fail and also a 5++)
Scarvet - 143
Burning blade
Talisman of endurance
Shield
Light armour
(Scarvet with a 3+ as and a 5++ with flaming to deal with regen because attacking 1st in the unit)
Skink X10 -
Skink X10 -
(skink screens monster killing chaff)
Skrox x 26 = 296
3 krox
Musician
( skrox to add a very good flanker that carnt be stomped or fear off table)
Saurus x31 - 371
Full command
(big unit of saurus bring run 6 wide 5 deep with both scarvets in to make a very nasty unit)
Temple guard x20 - 380 Full command Warbanner
(bunker for Mr slann the unit haveing a static combat res of 6 before kills)
Terradons x3 -
Terradons x3 -
(Best unis in game used for warmachine killing and weakening the flanks after droping
Chameleon skink x6 -
Chameleons skink x6 -
(used for warmachine and weakening there chosen units)
Salamander -
Salamander -
(well we all know what these do very good horde controll and to weeken units for saurus to mop up even easyer)
My big point of consern is what's better cube or cuppes hands
Cube = even more magic defence
Hands = belt braces for slann and not haveing to rely on magic
What are peoplea thorghts
Thanks
Adzaxeuk