Hey guys
This is my first attempt at an 8th ed Lizardmen list with the new book, so bear with me. Feedback is greatly appreciated.
Slann, Becalming Cogitation, Channeling Staff, Focus of Mystery, Harmonic Convergence, Skavenpelt Banner
Skink Priest, Dispel Scroll
Skink Priest, Cube of Darkness
30 Saurus Warriors, Hand Weapon and Shield, Full command
3x12 Skink skirmishers
Bastilidon with Solar Engine
2 x 2 Jungle Swarms
30 Temple guard, Full Command with Razor Standard
Ancient Steg, Sharpened Horns
Salamander Hunting Pack (had exactly this leftover points)
Its a compact list, intended to be able to deal with small tough armies that i regularly face (WoC, Demons, Ogres), mostly by using the skink skirmishers to redirect 1-2 large threats whilest pushing the main battleline across the board and trying to create favourable matchups. I'll trial the high magic route, purely to see if having the skink priests positioned to use the direct damage and mm spells to best effect. Some armies depend very heavily on 1-2 magic items, and as a High Elf player, nothing is better than taking away your opponents crutch. Double wyssans works very nicely with the army also, providing both defence and attack you can spam onto the more important unit each phase and is hard to stop two of them. I'm thinking that i'll be switching an early high magic spell (probably unforging, walk between worlds or fiery convocation) with either a death spell, shadow spell or if i'm feeling lucky a life spell. Earth blood isn't a bad spell to add resilience to the temple guard.
Cheers
Jamie
This is my first attempt at an 8th ed Lizardmen list with the new book, so bear with me. Feedback is greatly appreciated.
Slann, Becalming Cogitation, Channeling Staff, Focus of Mystery, Harmonic Convergence, Skavenpelt Banner
Skink Priest, Dispel Scroll
Skink Priest, Cube of Darkness
30 Saurus Warriors, Hand Weapon and Shield, Full command
3x12 Skink skirmishers
Bastilidon with Solar Engine
2 x 2 Jungle Swarms
30 Temple guard, Full Command with Razor Standard
Ancient Steg, Sharpened Horns
Salamander Hunting Pack (had exactly this leftover points)
Its a compact list, intended to be able to deal with small tough armies that i regularly face (WoC, Demons, Ogres), mostly by using the skink skirmishers to redirect 1-2 large threats whilest pushing the main battleline across the board and trying to create favourable matchups. I'll trial the high magic route, purely to see if having the skink priests positioned to use the direct damage and mm spells to best effect. Some armies depend very heavily on 1-2 magic items, and as a High Elf player, nothing is better than taking away your opponents crutch. Double wyssans works very nicely with the army also, providing both defence and attack you can spam onto the more important unit each phase and is hard to stop two of them. I'm thinking that i'll be switching an early high magic spell (probably unforging, walk between worlds or fiery convocation) with either a death spell, shadow spell or if i'm feeling lucky a life spell. Earth blood isn't a bad spell to add resilience to the temple guard.
Cheers
Jamie