what do you think of this for an all comers list?
Combat - it has 2 combat characters and 4 stegadons
Shooting - masses of poison javs plus 3 great bows for pinging monsters
magic - strong defence but average to weak offense.
Leadership - if the general is nearby then am good other wise may not be good...
1+ armour - the stegs will ping things and in combat they may grind stuff down but not a good idea. The 2 characters are S7 so 1+ becomes a 5+. I can live with that.
Warmachine hunting - the 2 chammie units may assist but vs a good oppo may not.
Oldblood
GW, 4+ ward heavy armour, cold one, OTS
Scar vet
GW, 4+ ward talisman, light armour, ench shield, cold one, bsb
Skink priest
cube, L2 - beasts
Skink priest
Dscroll, L2 - heavens
21 skinks, muso, std
21 skinks, muso, std
10 skink skirmishers, jav
10 skink skirmishers, jav
10 skink skirmishers, jav
10 skink skirmishers, jav
stegadon, sharp horns
stegadon, sharp horns
stegadon, sharp horns
5 chameleon skinks
5 chameleon skinks
ancient stegadon, sharp horns
any thoughts?
Spiv
Combat - it has 2 combat characters and 4 stegadons
Shooting - masses of poison javs plus 3 great bows for pinging monsters
magic - strong defence but average to weak offense.
Leadership - if the general is nearby then am good other wise may not be good...
1+ armour - the stegs will ping things and in combat they may grind stuff down but not a good idea. The 2 characters are S7 so 1+ becomes a 5+. I can live with that.
Warmachine hunting - the 2 chammie units may assist but vs a good oppo may not.
Oldblood
GW, 4+ ward heavy armour, cold one, OTS
Scar vet
GW, 4+ ward talisman, light armour, ench shield, cold one, bsb
Skink priest
cube, L2 - beasts
Skink priest
Dscroll, L2 - heavens
21 skinks, muso, std
21 skinks, muso, std
10 skink skirmishers, jav
10 skink skirmishers, jav
10 skink skirmishers, jav
10 skink skirmishers, jav
stegadon, sharp horns
stegadon, sharp horns
stegadon, sharp horns
5 chameleon skinks
5 chameleon skinks
ancient stegadon, sharp horns
any thoughts?
Spiv