Hey just wondering what others would change and still not sure about the best loadout for my scar-vet,
cheers
Characters
Slann mage priest
BSB - Banner of discipline
Wandering deliberations
Becalming cogitation
Resevoir of energy
Book of ashur
Ironcurse icon
Scar-veteran
Cold one
light armour
great weapon
(Either armour of fortune)
or Dawnstone, Dragonhelm
Core
24 Sarurus warriors
full command
24 skinks, 3 krox
Stabdard
musucian
10 skirmishers
javelins
10 skirmishers
javelins
Special
20 Temple guard
full command
banner of eternal flame
5 Cold one riders
(Scar-vet delivery system)
5 Ripperdactyl riders
(Wyssans in the rear or flank while miasma debuffing unit to shred things)
9 Chameleon skinks
(scouting should get 3 poison hits on warmachines on average)
Bastiladon
solar engine
(use this first spell in magic phase to draw out dice and hopefully force a failed dispel giving me magical dominance)
Salamander hunting pack
extra handler
Thanks guys
cheers
Characters
Slann mage priest
BSB - Banner of discipline
Wandering deliberations
Becalming cogitation
Resevoir of energy
Book of ashur
Ironcurse icon
Scar-veteran
Cold one
light armour
great weapon
(Either armour of fortune)
or Dawnstone, Dragonhelm
Core
24 Sarurus warriors
full command
24 skinks, 3 krox
Stabdard
musucian
10 skirmishers
javelins
10 skirmishers
javelins
Special
20 Temple guard
full command
banner of eternal flame
5 Cold one riders
(Scar-vet delivery system)
5 Ripperdactyl riders
(Wyssans in the rear or flank while miasma debuffing unit to shred things)
9 Chameleon skinks
(scouting should get 3 poison hits on warmachines on average)
Bastiladon
solar engine
(use this first spell in magic phase to draw out dice and hopefully force a failed dispel giving me magical dominance)
Salamander hunting pack
extra handler
Thanks guys