Hello fellow generals.
I am not new to the game, but I am new to Lizardmen. I just love the idea of running an army of Aztec lizards.
Here is my first attempt at a competitive list, I appreciate any and all advice.
2500Pts
Lords:
Slann, bsb, harmonic convergence, focus of mastery, becalming cogitation, channelling staff, Ironcurse Icon, obsidian amulet, standard of discipline.
Heroes:
Skink Priest (beasts), dispel scroll, dragonbane gem.
Skink Priest (heavens), cube of darkness.
Scar-vet, Great Weapon, cold one, Armour of Destiny.
Scar-vet, Great Weapon, cold one, gambler's armour, Dawnstone, potion of foolhardiness.
Scar-vet, Great weapon, cold one, stegadon helm, seed of rebirth, light armour.
Core:
4 x Skink skirmishers x 10, javelin and Shield.
Saurus Warriors x 30, spears, musician, standard.
Special:
Bastiladon (lazerbeam)
Temple guard x 20, musician, standard.
Rare:
Ancient Stegadon, engine of the gods.
The slaan goes with the TG. The cowboys will be on their own, to hunt characters and warmachines, and to take out chaff. The skinks will form a cloud and cover my army, while anoying my enemy. The two monsters will support the army, and charge in if need be.
What do you all think, is it any good? Is there anything I should change?
Thanks in advance for any input!
I am not new to the game, but I am new to Lizardmen. I just love the idea of running an army of Aztec lizards.
Here is my first attempt at a competitive list, I appreciate any and all advice.
2500Pts
Lords:
Slann, bsb, harmonic convergence, focus of mastery, becalming cogitation, channelling staff, Ironcurse Icon, obsidian amulet, standard of discipline.
Heroes:
Skink Priest (beasts), dispel scroll, dragonbane gem.
Skink Priest (heavens), cube of darkness.
Scar-vet, Great Weapon, cold one, Armour of Destiny.
Scar-vet, Great Weapon, cold one, gambler's armour, Dawnstone, potion of foolhardiness.
Scar-vet, Great weapon, cold one, stegadon helm, seed of rebirth, light armour.
Core:
4 x Skink skirmishers x 10, javelin and Shield.
Saurus Warriors x 30, spears, musician, standard.
Special:
Bastiladon (lazerbeam)
Temple guard x 20, musician, standard.
Rare:
Ancient Stegadon, engine of the gods.
The slaan goes with the TG. The cowboys will be on their own, to hunt characters and warmachines, and to take out chaff. The skinks will form a cloud and cover my army, while anoying my enemy. The two monsters will support the army, and charge in if need be.
What do you all think, is it any good? Is there anything I should change?
Thanks in advance for any input!
Last edited: