Ripperdactyl
kroxigor01
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Ignoring Comp and not being a bastard, what do you reckon?
Slann – Focus of Mystery (Light), Focused Ruminations, Becalming Cognitation, Cupped Hands, Divine Plaque of Protection, BSB
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Skink Skirmishers - 11
Skink Skirmishers - 11
Skink Skirmishers - 11
Chameleon Skinks – 5
Chameleon Skinks – 5
Chameleon Skinks – 5
Terradons – 3
Terradons – 3
Terradons – 3
Salamanders – extra handlers
Salamanders – extra handlers
So the 4 units of Saurus (deployed 6x4) march in a line. Slann behind buffing. If Timewarp goes off the Saurus units have 24 ASF attacks each. If Speed of Light goes off too I hit on 3s with rerolls (approximately 21 S4 hits).
Chameleons and Terradons fiddle round ahead killing warmachines generally getting in the enemies way.
Salamanders do as Salamanders do.
Skinks hang out in the back line and shoot anything that tries to flank me or fly over and take on the Slann.
The biggest threat to my army would be a Death or Shadow wizard who wants to have a go at making the Saurus try to pass an initiative test. In that case the Terradons/chameleons would try to Alpha Strike the wizards unit. Other wise pray that Speed of Light is up when the shit hits the fan.
EDIT: My biggest dilema is:
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
or
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Slann – Focus of Mystery (Light), Focused Ruminations, Becalming Cognitation, Cupped Hands, Divine Plaque of Protection, BSB
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Skink Skirmishers - 11
Skink Skirmishers - 11
Skink Skirmishers - 11
Chameleon Skinks – 5
Chameleon Skinks – 5
Chameleon Skinks – 5
Terradons – 3
Terradons – 3
Terradons – 3
Salamanders – extra handlers
Salamanders – extra handlers
So the 4 units of Saurus (deployed 6x4) march in a line. Slann behind buffing. If Timewarp goes off the Saurus units have 24 ASF attacks each. If Speed of Light goes off too I hit on 3s with rerolls (approximately 21 S4 hits).
Chameleons and Terradons fiddle round ahead killing warmachines generally getting in the enemies way.
Salamanders do as Salamanders do.
Skinks hang out in the back line and shoot anything that tries to flank me or fly over and take on the Slann.
The biggest threat to my army would be a Death or Shadow wizard who wants to have a go at making the Saurus try to pass an initiative test. In that case the Terradons/chameleons would try to Alpha Strike the wizards unit. Other wise pray that Speed of Light is up when the shit hits the fan.
EDIT: My biggest dilema is:
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
Saurus – 23, musician, standard
or
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard
Saurus – 18, musician, standard