Ripperdactyl
kroxigor01
Member
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Only joking, this list probably isn't that effective. Funny though.
Slann – Focus of Mystery (Beasts), Focused Ruminations, Becalming Cogitation, Unfathomable presence, Cupped Hands, BSB, Sun Standard of Chotec
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, cold one, Ironcurse Icon
Saurus – 20, champion
Saurus – 20, champion
Skink Skirmishers - 11
Skink Skirmishers - 11
Temple Guard – 20
Chameleon Skinks - 5
Chameleon Skinks - 5
Terradons – 4
Terradons – 3
Terradons – 3
The entire front row of the Temple Guard is Scar Veterans. First buff with Pann's Impenetrable Pelt. The Scar vets are now T8 (get Wyssan's Wildform as well and its T9). Its safe to rid most of the battle just with that and let the units 24 S7 (S8 with Wildform) attacks do the talking, but if you really want to rub it in you could go for a big Savage Beast of Horros and dish out 42 S10 attacks...
The Terradons and Chameleons have to get to work early to silence any artillery cause the temple guard are only T4 with no regen without life magic, but then again if 19 of them die the unit still has the same combat effectiveness.
Slann – Focus of Mystery (Beasts), Focused Ruminations, Becalming Cogitation, Unfathomable presence, Cupped Hands, BSB, Sun Standard of Chotec
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, light armour
Scar Veteran – great weapon, cold one, Ironcurse Icon
Saurus – 20, champion
Saurus – 20, champion
Skink Skirmishers - 11
Skink Skirmishers - 11
Temple Guard – 20
Chameleon Skinks - 5
Chameleon Skinks - 5
Terradons – 4
Terradons – 3
Terradons – 3
The entire front row of the Temple Guard is Scar Veterans. First buff with Pann's Impenetrable Pelt. The Scar vets are now T8 (get Wyssan's Wildform as well and its T9). Its safe to rid most of the battle just with that and let the units 24 S7 (S8 with Wildform) attacks do the talking, but if you really want to rub it in you could go for a big Savage Beast of Horros and dish out 42 S10 attacks...
The Terradons and Chameleons have to get to work early to silence any artillery cause the temple guard are only T4 with no regen without life magic, but then again if 19 of them die the unit still has the same combat effectiveness.