• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. 2400 Newbie List

Skaven Slave

LogicalUnit

Clan Skryre
Messages
24
Likes Received
0
Trophy Points
0
Hi all, I'm a Lizardmen newbie and I'd like some help putting together a competitive army list. I've never played a WHFB game, but I'm eager to learn. I purchased a whole bunch of painted lizardmen models so I'm ready to go! Here's what I have:

2x Lizardmen Battalions
2x Skink Regiments
1x Stegadon
4x Terradons
2x 3 Kroxigors
1x Slann

Here's my preliminary army list:

Slann
Cupped Hands of the Gods

24 Skinks
2 Kroxigors

24 Skinks
2 Kroxigors

18 Saurus
Spears
Full Command

18 Saurus
Spears
Full Command

14 Temple Guard
Full Command
Revered Guardian with Sword of The Hornet
Gleaming Pennant

7 Cold One Cavalry
Full Command
Banner of Switftness

4 Terradon Riders

1 Stegadon

Total: 2394

Any advice is welcome -- but remember I'm a newbie so be nice! :D
 
Whoops, I forgot to add:

12 skink skirmishers

12 skink skirmishers
 
I presume you are limited by your collection, but you have like 5 combat units which is a bit too much,

I would

Combine the two saurus units into a unit of about 30

Make one large Skrox unit of about 30/35 skinks and 3 or 4 Kroxigors (you need 32 skinks for 4)

Make the temple guard unit bigger, around 20

Get rid of the cold one cav and use one or two of the models as Scar Vet heroes on cold one, you need fighty heroes to carry your combat blocks and scar vets are great

I would remove the stegadon and replace it with a salamander (our best unit) and maybe a skink priest with a dispell scroll.

About the slann, make him the BSB for sure, also he gets a one free discipline which one are you taking? I would consider buying one or two more disciplines

What magic lore are you taking on the slann?

Reduce the skirmishers to 10 from 12
 
For the most part, the units are just too small. 18 Saurus is usually too small to be useful, and giving them spears is completely wasted points because the extra guys will die before attacking. I think 14 TG is still in the "death trap" size range, and not a real bodyguard. 7 Saurus Cavalry with upgrades, but no Saurus character, is a pretty terrible use of points. Either use the cavalry as characters and drop the unit, or get more cavalry models to make a big unit with multiple characters.

A Slann should never be fielded so naked.
 
Thanks for the replies! It seems I need to make my units bigger, so here's my new list:

Slann
2 Disciplines (which should I choose?)
Cupped Hands
Healing Potion
Gleaming Pennant

23 Temple Guard
Revered Guardian with Terrifying Mask
Sun Standard of Chotec

Scar-Vet
Burning Blade of Chotec
Glittering Scales
Luckstone

35 Saurus
Spears
Musician
Standard

36 Skinks
3 Kroxigors

4 Terradon Riders

2 Salamanders
6 Skink handlers

Skink Priest
Level 2
Dispel Scroll
Cloak of Feathers

10 Skink Skirmishers

10 Skink Skirmishers

Total: 2400
 
rumination and focus of mystery.

healing potion seems like an odd choice for slann. I presume you aren't going Life, so maybe I can see that

scar vet needs a shield if going with a 1-handed weapon

I'd throw an extra handler on the sallies

I'd dump the spears and take HW and shield on the saurus.
 
Back
Top