Skink
Mook
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Howdy folks!
Played two games last night against a solid ogre army/player at 2400 points.
Lost first, won second (first time)
I know its early to make changes but i feel i need to ;D
#original list#
Slann
-lvl 4
-lore of High magic
-channeling staff
-focus of mystery
-the becalming cogitation
-harmonic convergence
(Wasnt very impressed with High magic, but im new so need to learn, huge firemagnet when teamed with TG... Feel like i need to keep him basic with life magic to hela TG back up.
# Old Blood
-cold one
-great weapon
-armour of destiny
-dawnstone
-the other tricksters shard
(Didnt get to use him much, failed stupid 3 times!! With coldblooded and rerolls haha! Did kill a stonehorn in two turns. Trying him again, more aggressive.
HEROES:
# Scar Veteran
-BSB
-light armour
-great weapon
-enchanted shield
-luckstone
-egg of quango
(Loved him)
# Skink Chief
-terradon
-light armour
-shield
-sacred stegadonhelm of itza
-biting blade
(Did nothing for two games other then one flank charge on mournfang, needs more bite)
CORE:
# 33 x Saurus warriors (BSB)
-full command
-spears
(Golden when supported with scarvet, did 14 wounds against ogres (with egg) was in 5 wide formation. Then 11 in another ogre combat, took maybe 10 wounds back whole game.
# 10 x Skink Skirmishers
-javelins
-shields
# 10 x Skink Skirmishers
-javelins
-shields
# 10 x skink skirmishers
-javelins
-shields
(Not realy sure how to play them corectly, all they did was taking of a few wounds (maybe total of 10 wounds in 2 games) when i flee with them they are hard to rally, when i take a charge they are crushed, need to learn!
SPECIAL:
# 26 x Temple Guard (slann)
-full command
-banner of swiftness
(Miscasts... Killed 21 TG in one turn second game, worked like a charm stansning form against mournfang and stonehorn for 4 turns, not sure what to make of them but the unit may be to big?)
# 3 x Ripperdactyls
(Hard to use but very efficient, fly rule is boss no matter what and stresses your opponent out)
RARE:
# 1 x Ancient stegadon
-sharpened horns
-engine of the gods
(Think 300 points was a bit much for something that can possible make one charge and give a 6++)
-----------/-/---------------------------
#New List#
LORDS:
Slann
-lvl 4
-lore of Life
-channeling staff
-the becalming cogitation
-harmonic convergence
# Old Blood
-cold one
-great weapon
-armour of destiny
-dawnstone
-other tricksters shard
HEROES:
# Scar Veteran
-BSB
-light armour
-great weapon
-enchanted shield
-luckstone
-egg of quango
# Skink Chief
-ripperdactyl
-light armour
-shield
-spear
-sacred stegadonhelm of itza
-dragonbane gem
-potion of foolhardiness
# Skink Priest
-lvl 1
-lore of heavens
-dispell scroll
CORE:
# 40 x Saurus Warriors
-full command
-hw/shield
# 10 x Skink Skirmishers (skink priest)
-javelins
-shields
# 10 x Skink Skirmishers
-javelins
-shields
SPECIAL:
# 26 x Temple Guard (Slann)
-full command
-banner of swiftness
# 3 x Ripperdactyls
# 8 x Chameleon skinks
# 1 x Bastilladon
-solar engine
Played two games last night against a solid ogre army/player at 2400 points.
Lost first, won second (first time)
I know its early to make changes but i feel i need to ;D
#original list#
Slann
-lvl 4
-lore of High magic
-channeling staff
-focus of mystery
-the becalming cogitation
-harmonic convergence
(Wasnt very impressed with High magic, but im new so need to learn, huge firemagnet when teamed with TG... Feel like i need to keep him basic with life magic to hela TG back up.
# Old Blood
-cold one
-great weapon
-armour of destiny
-dawnstone
-the other tricksters shard
(Didnt get to use him much, failed stupid 3 times!! With coldblooded and rerolls haha! Did kill a stonehorn in two turns. Trying him again, more aggressive.
HEROES:
# Scar Veteran
-BSB
-light armour
-great weapon
-enchanted shield
-luckstone
-egg of quango
(Loved him)
# Skink Chief
-terradon
-light armour
-shield
-sacred stegadonhelm of itza
-biting blade
(Did nothing for two games other then one flank charge on mournfang, needs more bite)
CORE:
# 33 x Saurus warriors (BSB)
-full command
-spears
(Golden when supported with scarvet, did 14 wounds against ogres (with egg) was in 5 wide formation. Then 11 in another ogre combat, took maybe 10 wounds back whole game.
# 10 x Skink Skirmishers
-javelins
-shields
# 10 x Skink Skirmishers
-javelins
-shields
# 10 x skink skirmishers
-javelins
-shields
(Not realy sure how to play them corectly, all they did was taking of a few wounds (maybe total of 10 wounds in 2 games) when i flee with them they are hard to rally, when i take a charge they are crushed, need to learn!
SPECIAL:
# 26 x Temple Guard (slann)
-full command
-banner of swiftness
(Miscasts... Killed 21 TG in one turn second game, worked like a charm stansning form against mournfang and stonehorn for 4 turns, not sure what to make of them but the unit may be to big?)
# 3 x Ripperdactyls
(Hard to use but very efficient, fly rule is boss no matter what and stresses your opponent out)
RARE:
# 1 x Ancient stegadon
-sharpened horns
-engine of the gods
(Think 300 points was a bit much for something that can possible make one charge and give a 6++)
-----------/-/---------------------------
#New List#
LORDS:
Slann
-lvl 4
-lore of Life
-channeling staff
-the becalming cogitation
-harmonic convergence
# Old Blood
-cold one
-great weapon
-armour of destiny
-dawnstone
-other tricksters shard
HEROES:
# Scar Veteran
-BSB
-light armour
-great weapon
-enchanted shield
-luckstone
-egg of quango
# Skink Chief
-ripperdactyl
-light armour
-shield
-spear
-sacred stegadonhelm of itza
-dragonbane gem
-potion of foolhardiness
# Skink Priest
-lvl 1
-lore of heavens
-dispell scroll
CORE:
# 40 x Saurus Warriors
-full command
-hw/shield
# 10 x Skink Skirmishers (skink priest)
-javelins
-shields
# 10 x Skink Skirmishers
-javelins
-shields
SPECIAL:
# 26 x Temple Guard (Slann)
-full command
-banner of swiftness
# 3 x Ripperdactyls
# 8 x Chameleon skinks
# 1 x Bastilladon
-solar engine
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