2400 points
Lords - 260 points
Saurus Oldblood - General, Cold One, Piranha Blade, Stegadon Helm
Heroes - 430 points
Saurus Scar-Veteran - Battle Standard Bearer, Cold One, Sword of Might, Enchanted Shield, Dawnstone
Skink Priest - Lore of Heavens, Level 2, Cube of Darkness
Skink Priest - Lore of Heavens, Level 2, Dispel Scroll
Core Units - 600 points
Saurus Warriors - 40 Saurus, Spears, Musician, Standard Bearer
Skink Skirmishers - 10 Skinks, Javelins and Shields
Skink Skirmishers - 10 Skinks, Javelins and Shields
Special Units - 510 points
Terradon Riders - 3 Terradons
Terradon Riders - 3 Terradons
Bastiladon - Solar Engine
Bastiladon - Solar Engine
Rare Units - 600 points
Ancient Stegadon - Sharpened Horns, Engine of the Gods
Ancient Stegadon - Sharpened Horns, Engine of the Gods
The thread entitled "Rule of Two" got me thinking about this list. My biggest concern is that some of the redundant units provide diminishing returns. The lore buffing effect of multiple Engines of the Gods do not stack, nor does the Initiative buffing effect of multiple Solar Engines.
I also have lots of lingering questions. With four bound spells and two level 2s, do I have more spells than I can reliably cast or will I be fine once the herd has been thinned? Is Lore of Heavens or Lore of Beasts better (I went Lore of Heavens primarily because the spells were cheaper)? Great weapons or magic weapons on the cowboys (I went magic weapons for extra ethereal smashing power and so that they could occasionally benefit from the +Init of the Bastiladons)? Sharpened Horns or pricier characters?
A very simple list, but lots of complex considerations. Any input would be appreciated.
Lords - 260 points
Saurus Oldblood - General, Cold One, Piranha Blade, Stegadon Helm
Heroes - 430 points
Saurus Scar-Veteran - Battle Standard Bearer, Cold One, Sword of Might, Enchanted Shield, Dawnstone
Skink Priest - Lore of Heavens, Level 2, Cube of Darkness
Skink Priest - Lore of Heavens, Level 2, Dispel Scroll
Core Units - 600 points
Saurus Warriors - 40 Saurus, Spears, Musician, Standard Bearer
Skink Skirmishers - 10 Skinks, Javelins and Shields
Skink Skirmishers - 10 Skinks, Javelins and Shields
Special Units - 510 points
Terradon Riders - 3 Terradons
Terradon Riders - 3 Terradons
Bastiladon - Solar Engine
Bastiladon - Solar Engine
Rare Units - 600 points
Ancient Stegadon - Sharpened Horns, Engine of the Gods
Ancient Stegadon - Sharpened Horns, Engine of the Gods
The thread entitled "Rule of Two" got me thinking about this list. My biggest concern is that some of the redundant units provide diminishing returns. The lore buffing effect of multiple Engines of the Gods do not stack, nor does the Initiative buffing effect of multiple Solar Engines.
I also have lots of lingering questions. With four bound spells and two level 2s, do I have more spells than I can reliably cast or will I be fine once the herd has been thinned? Is Lore of Heavens or Lore of Beasts better (I went Lore of Heavens primarily because the spells were cheaper)? Great weapons or magic weapons on the cowboys (I went magic weapons for extra ethereal smashing power and so that they could occasionally benefit from the +Init of the Bastiladons)? Sharpened Horns or pricier characters?
A very simple list, but lots of complex considerations. Any input would be appreciated.