I've been trying to figure out which models I want to purchase to assemble my army. I collect and paint very slowly, so I like to have a good idea of which units I'll like and what shape my final army will look like before I make a purchase.
Currently, I'm enamored with Kroq-Gar. He is the only way to get a ward save on a Carnosaur, and he has some neat tricks vs the undead that are creeping up all over the place (bound Lore of Light magic missile and double combat res from his spear seems tailor made for the End Times). I also dislike the limitations that Slann impose on list building. A big lord expenditure for the Slann + a big special expenditure for Temple Guard + minimum Core leaves very little room for fun stuff, in my opinion.
I decided to stick to 25% Lords and Heroes, as I'd rather not have to change up my army significantly if my opponent prefers not to use the 50%. If I encounter someone who doesn't like named characters, I can always play the Kroq-Gar as a tooled up Old Blood on a Carnosaur for 15 less points and stick an Opal Amulet on the BSB for extra protection. I also designed the army with the Swedish Comp System in mind. It clocks in at 16.0, which is on the casual extreme of the tournament spectrum.
Total Points: 2,399
LORDS
Kroq-Gar
HEROES
Skink Chief (BSB, Lustrian Javelin, Light Armour, Ancient Stegadon with Sharpened Horns, Charmed Shield, Ironcurse Icon)
Skink Priest (Lore of Heavens, Level 2, Cube of Darkness)
Skink Priest (Lore of Heavens, Level 2, Dispel Scroll)
CORE
Skink Cohort (28 Skinks, 3 Kroxigors, Musician, Standard Bearer)
Skink Cohort (23 Skinks, Skink Brave, Musician, Standard Bearer)
Skink Cohort (23 Skinks, Skink Brave, Musician, Standard Bearer)
SPECIAL
Terradon Riders (3 Terradons)
Terradon Riders (3 Terradons)
Terradon Riders (3 Terradons)
RARE
Ancient Stegadon (Engine of the Gods, Sharpened Horns)
Salamander Hunting Pack (1 Salamander)
The list is pretty tight on points, but has some neat stuff. There are 3 big cannonball targets along with lots of cannonball protection (5+, 6+, 6+ ward saves, 2 x Iceshard Blizzard, 3 units of Terradons). I opted for Skink Cohorts for my Skink Priest bunkers instead of Skink Skirmishers with the Blood and Glory battle scenario in mind. The main Skrox block will run 8x5 for maximum ranks, while the Priest bunkers will be 4x6 or 3x8. Ideally, the Salamander and Engine of the Gods will be flanking the main infantry block right down the middle, with the Priests, General/BSB, and Terradons further out to the edges.
I'm not too far into the project and would appreciate any thoughts, even if its "This list sucks, don't do it!"
Currently, I'm enamored with Kroq-Gar. He is the only way to get a ward save on a Carnosaur, and he has some neat tricks vs the undead that are creeping up all over the place (bound Lore of Light magic missile and double combat res from his spear seems tailor made for the End Times). I also dislike the limitations that Slann impose on list building. A big lord expenditure for the Slann + a big special expenditure for Temple Guard + minimum Core leaves very little room for fun stuff, in my opinion.
I decided to stick to 25% Lords and Heroes, as I'd rather not have to change up my army significantly if my opponent prefers not to use the 50%. If I encounter someone who doesn't like named characters, I can always play the Kroq-Gar as a tooled up Old Blood on a Carnosaur for 15 less points and stick an Opal Amulet on the BSB for extra protection. I also designed the army with the Swedish Comp System in mind. It clocks in at 16.0, which is on the casual extreme of the tournament spectrum.
Total Points: 2,399
LORDS
Kroq-Gar
HEROES
Skink Chief (BSB, Lustrian Javelin, Light Armour, Ancient Stegadon with Sharpened Horns, Charmed Shield, Ironcurse Icon)
Skink Priest (Lore of Heavens, Level 2, Cube of Darkness)
Skink Priest (Lore of Heavens, Level 2, Dispel Scroll)
CORE
Skink Cohort (28 Skinks, 3 Kroxigors, Musician, Standard Bearer)
Skink Cohort (23 Skinks, Skink Brave, Musician, Standard Bearer)
Skink Cohort (23 Skinks, Skink Brave, Musician, Standard Bearer)
SPECIAL
Terradon Riders (3 Terradons)
Terradon Riders (3 Terradons)
Terradon Riders (3 Terradons)
RARE
Ancient Stegadon (Engine of the Gods, Sharpened Horns)
Salamander Hunting Pack (1 Salamander)
The list is pretty tight on points, but has some neat stuff. There are 3 big cannonball targets along with lots of cannonball protection (5+, 6+, 6+ ward saves, 2 x Iceshard Blizzard, 3 units of Terradons). I opted for Skink Cohorts for my Skink Priest bunkers instead of Skink Skirmishers with the Blood and Glory battle scenario in mind. The main Skrox block will run 8x5 for maximum ranks, while the Priest bunkers will be 4x6 or 3x8. Ideally, the Salamander and Engine of the Gods will be flanking the main infantry block right down the middle, with the Priests, General/BSB, and Terradons further out to the edges.
I'm not too far into the project and would appreciate any thoughts, even if its "This list sucks, don't do it!"