Skink
GreenMachine
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Hey all, I'm attending an upcoming tournament and would like some feedback
Slann- BSB -Harmonic convergence, Soul of stone, focus of mystery becalming cognitation
-Cube of darkness
I would like to put the channelling staff on him, but under ETC comp you can only gain a max of 2 dice. I figure with him and the other caster I can usually get at least one channel and the cube gives me another enemy magic phase I can basically cancel out.
Old blood- Cold one, light armor, great weapon, dawnstone and charmed shield
Old blood- shield, armor of destiny, sword of anti-heroes, OTS
Skink priest (beasts) level 2, dispel scroll
34 saurus warriors- full command, hand-weapon shield,
3 x 10 skink skirmishers with javelins and shields
Bastiladon with solar engine
3 terradons
10 chameleon skinks
4 razordons with two extra snacks
1 salamander
I love my razordons and I know sallies are better, but with Hand of Glory I feel they're amazing. The saurus are really just a bunker for characters. I've tended to drop a high-magic spell first turn and pick up miasma, so if the unit is really threatened he can swap places with the skink priest. The old bloods can be deployed in the unit (making it a huge point sink) or individually as the opposite army needs as walk between worlds can get my old blood on foot to where he needs to be.
if I have any glaring flaws a four year old can see, please tell me.
Slann- BSB -Harmonic convergence, Soul of stone, focus of mystery becalming cognitation
-Cube of darkness
I would like to put the channelling staff on him, but under ETC comp you can only gain a max of 2 dice. I figure with him and the other caster I can usually get at least one channel and the cube gives me another enemy magic phase I can basically cancel out.
Old blood- Cold one, light armor, great weapon, dawnstone and charmed shield
Old blood- shield, armor of destiny, sword of anti-heroes, OTS
Skink priest (beasts) level 2, dispel scroll
34 saurus warriors- full command, hand-weapon shield,
3 x 10 skink skirmishers with javelins and shields
Bastiladon with solar engine
3 terradons
10 chameleon skinks
4 razordons with two extra snacks
1 salamander
I love my razordons and I know sallies are better, but with Hand of Glory I feel they're amazing. The saurus are really just a bunker for characters. I've tended to drop a high-magic spell first turn and pick up miasma, so if the unit is really threatened he can swap places with the skink priest. The old bloods can be deployed in the unit (making it a huge point sink) or individually as the opposite army needs as walk between worlds can get my old blood on foot to where he needs to be.
if I have any glaring flaws a four year old can see, please tell me.