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8th Ed. 2400 competive

Skink

Piano-ID

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Lords

Slann
BSB
Standart of Discipline
Cupped Hands of The Old Ones
Crown of Command
Focus of Mystery (Light)
Focused Rumination
Ethereal
Magic Resistance 3

Heroes

Scar-Veteran
Cold One
Flaming Sword
Shield of The Mirrored Pool

Scar-Veteran
Cold One
Armour of Destiny
Great Weapon

Skink Priest
Cube of Darkness

Skink Chief
Dagger of Sotek
Fly Cloak

Core

2x30 Saurus Warrior
Full Command

Jungle Swarm

Jungle Swarm

Special

3x6 Chameleon Skink

Rare

Ancient Stegadon

C&C please

P
 
What is your planned strategy? What are you using this list for? Is it for a tournament or just 'friendly' games?
 
Thanks for replying

Main plan is buffing Saurushordes with Brionna`s Timewarp and kill everything in CC.Sounds weird but it works.
Usually i deploy hordes to front line and steg between them,ready to shoot anything like eagles etc.slann goes solo,but hes almost unkillable cause of res3 ,eth and stubborn ld10 with rerolls.One JS goes behind Slann to prevent Scouts to come near,because if slann goes to CC my strategy is ruined.Chameleons destroys warmachines.Chief is just for hunting solo mages.
This list is mostly for tournaments.

P
 
Where do you put the scar vets? They cannot benefit from a look out sir due to thier base size.

If it works, go for it. If anything major charges the jungle swarm to get to the slann, the swarm will not stop it for more than a turn of combat. You will lose the swarm in the first round of combat and will be overan into the slann. One good combat character in there and the slann is done for.

The res 3 is not needed. You should go with the res 2 item. A ward save/armor save always fails on a roll of 1. Even with that, the only thing it will protect against is magic attacks from a distance, not magic weapons.
 
Thanks for replying.

With JS thing i meant that opponent cant deploy scouts 12" from slann cause there is JS=your opponent cant use scout special rule.
I have res 3 discipline cause there is not enough points for res 2 item.Vets are going to saurus units,Pha's Protection used to be enough to protect them with 2+AS.

P
 
Looks like a nasty list.

Hm, couldn't single sallies deny scouts just aswell? A bit more expensive than JS, but its not like they have no other uses.

Having only two combat units seems like a bit of a liability to me, what happens if someone sticks a Pendant of Khaeleth Dreadlord into one of your hordes?
 
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