Skaven Slave
popeslob
Clan Skryre
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Going to a tournament this weekend. It's comped so can only take:
2 of Becalming, Dispel Scroll, Cupped Hands or Cube of Darkness
Max 3 Salamanders
Higher State and Crown of Command can't be taken on same model
Max 3 Skink Cohorts
Also can only add at most 2 extra dice to casting pool (not including Channels) per turn.
Bearing that in mind, here is my list. Any C&Cs would be appreciated. Think I will be running against basically every other army there is, so was going for an all comers list.
Lords:
Slann, Life, General, Etheral, Dispel Scroll
Slann, Light, BSB, Loremaster
Heroes:
Scar Vet, LA, Cold One, Sword of Might, Charmed Shield, Dawnstone
Scar Vet, LA, Cold One, GW, Amulet of Itzl, Dragonhelm, Venom
Skink Priest, Cube of Darkness
Core:
25 Saurus, Full Command, HW&S
25 Saurus, Musician, Standard Bearer
10 Skinks, Blowpipes
10 Skinks, Blowpipes
Special:
8 Saurus Cavalry, Full Command, War Banner
5 Chameleon Skinks
5 Chameleon Skinks
Rare:
Salamander, Extra Handler
Salamader
Total: 2399
Idea is to use the Light Slann (bunkered with the Saurus) to bubble Timewarp from turn 1 and get everything across the board as quickly as possible. Life Slann will float behind the CoC and heal them up. I know everyone says CoC are a waste of time but I just got the models and wanted to try them. Hoping with 2 Scar Vets in they should be pretty scary. Also going to prioritise getting Iceshard and Pha's off to protect them.
Any ideas for tactics or changes would be greatly appreciated. Am still fairly new to the game and would love to get a couple of wins this weekend. Thanks.
2 of Becalming, Dispel Scroll, Cupped Hands or Cube of Darkness
Max 3 Salamanders
Higher State and Crown of Command can't be taken on same model
Max 3 Skink Cohorts
Also can only add at most 2 extra dice to casting pool (not including Channels) per turn.
Bearing that in mind, here is my list. Any C&Cs would be appreciated. Think I will be running against basically every other army there is, so was going for an all comers list.
Lords:
Slann, Life, General, Etheral, Dispel Scroll
Slann, Light, BSB, Loremaster
Heroes:
Scar Vet, LA, Cold One, Sword of Might, Charmed Shield, Dawnstone
Scar Vet, LA, Cold One, GW, Amulet of Itzl, Dragonhelm, Venom
Skink Priest, Cube of Darkness
Core:
25 Saurus, Full Command, HW&S
25 Saurus, Musician, Standard Bearer
10 Skinks, Blowpipes
10 Skinks, Blowpipes
Special:
8 Saurus Cavalry, Full Command, War Banner
5 Chameleon Skinks
5 Chameleon Skinks
Rare:
Salamander, Extra Handler
Salamader
Total: 2399
Idea is to use the Light Slann (bunkered with the Saurus) to bubble Timewarp from turn 1 and get everything across the board as quickly as possible. Life Slann will float behind the CoC and heal them up. I know everyone says CoC are a waste of time but I just got the models and wanted to try them. Hoping with 2 Scar Vets in they should be pretty scary. Also going to prioritise getting Iceshard and Pha's off to protect them.
Any ideas for tactics or changes would be greatly appreciated. Am still fairly new to the game and would love to get a couple of wins this weekend. Thanks.