Cold One
laribold
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Hi all,
Been tinkering around with my list and trying lots of different things (no Slann, Skrox units, Scar-Vet spam) but keep finding that I'm coming unstuck against various things from various armies.
Given that solid blocks of infantry was what drew me to Lizards in the first place, I've decided to go back towards that and have come up with the following list.
Slann Mage Priest
Focus of Mystery, Dispel Scroll, Soul of Stone
Saurus Scar Veteran BSB
Skavenpelt Banner, Shield, Light armour
Saurus Scar Veteran
Sword of Swift Slaying, Potion of Strength, Enchanted Shield, Light armour
Skink Chief
Dragonhelm, Luckstone, Shield, Spear, Light armour, Terradon
31 Saurus Warriors
Hand Weapon, Shield, Full Command
12 Skinks
Full Command
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
Bastiladon
Solar Engine
20 Temple Guard
Full Command, Razor Standard
6 Kroxigor
3 Razordons
I'm hoping that there's enough in here to deal with whatever gets thrown at me from any list, rather than being too much of a jack-of-all trades and being not good enough at anyone thing.
Some thoughts:
Bastilodon's Solar Engine is there to help the Slann by drawing dispel dice and protect vs I test spells.
I'm also liking my Razordons which are there to give me a longer range threat than skinks (especially against those pesky avoidance lists). They've done good service to date both in shooting and combat.
I'm still trying to get my Krox to work. They're there for anti-armour and anti-monster duty, but they do have a habit of being targeted or outmanoeuvered. Could drop these (which would make me sad) for increased Razordon herd and some more character support (cowboy/OB?). I'd be worried that dropping them would leave me only 2 real combat units and a certain amount of mobility though...
Still not quite sure between FoM or WD on the Slann, but I thought I'd stick with High Magic for now and see how things go. Lack of a scroll caddy means I can't get the Power Scroll on the Slann for Fiery Convocation fun (maybe this is where my Krox points could go?)
BSB Scar Vet turns the TG into a lawnmower. Love it (but I realise the TG unit it a touch on the small size)
Foot Scar vet gives the Saurus added bite and the ability to give characters/monsters a bloody nose. I really feel he is needed here.
So, thoughts/comments/critiques? Happy to hear them.
Been tinkering around with my list and trying lots of different things (no Slann, Skrox units, Scar-Vet spam) but keep finding that I'm coming unstuck against various things from various armies.
Given that solid blocks of infantry was what drew me to Lizards in the first place, I've decided to go back towards that and have come up with the following list.
Slann Mage Priest
Focus of Mystery, Dispel Scroll, Soul of Stone
Saurus Scar Veteran BSB
Skavenpelt Banner, Shield, Light armour
Saurus Scar Veteran
Sword of Swift Slaying, Potion of Strength, Enchanted Shield, Light armour
Skink Chief
Dragonhelm, Luckstone, Shield, Spear, Light armour, Terradon
31 Saurus Warriors
Hand Weapon, Shield, Full Command
12 Skinks
Full Command
10 Skink Skirmishers
Javelin and Shields
10 Skink Skirmishers
Javelin and Shields
Bastiladon
Solar Engine
20 Temple Guard
Full Command, Razor Standard
6 Kroxigor
3 Razordons
I'm hoping that there's enough in here to deal with whatever gets thrown at me from any list, rather than being too much of a jack-of-all trades and being not good enough at anyone thing.
Some thoughts:
Bastilodon's Solar Engine is there to help the Slann by drawing dispel dice and protect vs I test spells.
I'm also liking my Razordons which are there to give me a longer range threat than skinks (especially against those pesky avoidance lists). They've done good service to date both in shooting and combat.
I'm still trying to get my Krox to work. They're there for anti-armour and anti-monster duty, but they do have a habit of being targeted or outmanoeuvered. Could drop these (which would make me sad) for increased Razordon herd and some more character support (cowboy/OB?). I'd be worried that dropping them would leave me only 2 real combat units and a certain amount of mobility though...
Still not quite sure between FoM or WD on the Slann, but I thought I'd stick with High Magic for now and see how things go. Lack of a scroll caddy means I can't get the Power Scroll on the Slann for Fiery Convocation fun (maybe this is where my Krox points could go?)
BSB Scar Vet turns the TG into a lawnmower. Love it (but I realise the TG unit it a touch on the small size)
Foot Scar vet gives the Saurus added bite and the ability to give characters/monsters a bloody nose. I really feel he is needed here.
So, thoughts/comments/critiques? Happy to hear them.