Ripperdactyl
Dreadgrass
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Okay, the local tourney scene doesnt allow more than 7 Power dice worth of magic without a massive comp hit and they say Focused Rumination counts as 3 dice, so a slann with it covers all my Power Dice options. Fluff wise I built the combat arm of this army to be entirely saurus based with skinks solely for harrassment and redirection, as the old ones willed it...
items in green added 4/11/09
items in red removed 4/11/09
Slann - Focus of Mystery, Focused Rumination, Becalming Cogitation
- BSB, 2 x Dispel Scrolls, Cupped Hands of the Old Ones
Scar Vet. - L. armour, Great Weapon, Jaguar charm
Scar Vet. - L. armour, Great WeaponVenom of the Firefly Frog
Scar Vet. - L. armour, shield, Sword of the Hornet, Carnosaur pendant Enchanted Shield
17 x Saurus w/ spears, standard, musician
12 x Saurus w/ spears, standard, musician
12 x Saurus w/ spears, standard, musician
10 x Skink Skirmishers
10 x Skink Skirmishers
10 x Skink Skirmishers
16 x Temple Guard w/ standard, musician, Warbanner
3 x Terradons
3 x Terradons
1 x Salamander w/ extra crewskink
1 x Salamander w/ extra crewskink
Thoughts? Suggestions? Not entirely sold on the sword of the Hornet Scar Vet. the idea is he'll strike first against charging enemies and lessen their punch against the unit, also getting a kill, giving him frenzy not only for the +1 A striking first next round but also for the immunity to fear/ Terror autobreaks and the like... he now has a 2+ save also to help with survivability, also the non JSOD Vet. with Great Weapon now has the venom, to help with ethereal units, Forest spirits and for the occasional poison wound with -4 to Armour saves...
items in green added 4/11/09
items in red removed 4/11/09
Slann - Focus of Mystery, Focused Rumination, Becalming Cogitation
- BSB, 2 x Dispel Scrolls, Cupped Hands of the Old Ones
Scar Vet. - L. armour, Great Weapon, Jaguar charm
Scar Vet. - L. armour, Great WeaponVenom of the Firefly Frog
Scar Vet. - L. armour, shield, Sword of the Hornet, Carnosaur pendant Enchanted Shield
17 x Saurus w/ spears, standard, musician
12 x Saurus w/ spears, standard, musician
12 x Saurus w/ spears, standard, musician
10 x Skink Skirmishers
10 x Skink Skirmishers
10 x Skink Skirmishers
16 x Temple Guard w/ standard, musician, Warbanner
3 x Terradons
3 x Terradons
1 x Salamander w/ extra crewskink
1 x Salamander w/ extra crewskink
Thoughts? Suggestions? Not entirely sold on the sword of the Hornet Scar Vet. the idea is he'll strike first against charging enemies and lessen their punch against the unit, also getting a kill, giving him frenzy not only for the +1 A striking first next round but also for the immunity to fear/ Terror autobreaks and the like... he now has a 2+ save also to help with survivability, also the non JSOD Vet. with Great Weapon now has the venom, to help with ethereal units, Forest spirits and for the occasional poison wound with -4 to Armour saves...