So here it is, my 2250 points list I am probably going to play by a tourney this may. Please give me som advice and opinions.
Saurus Oldblood
La; Sh; Horn of Kygor; Cold One
Saurus Scar-Vet
La; Sword of Hornet; Enchanted Shield; Cold ONe
Skink Priest
Ancient Steg; Scroll; Diadem of Power; lvl2
Skink Priest
lvl2; Scroll;
15 x Saurus Warriors
Spears; Full Command
12x Saurus Warriors
Mus; Champ
3x10 Skinks
w 1 mus & champ each.
10x Skink skirmishers
Blowpipes
5x Cold One Cavalry
Full Command; Huanchi´s Totem
4x terradon riders
w Brave
2x Salamanders
2166 points total
84 points to go
What should I do with the rest of my points?
I don´t really know what i need because I think that everything serves it´s purpose.
The Saurus Spear unit is the main fighting force of my army and is supposed to lock pu units so that they can be flank charged.
The smaller saurus unit is used as a flank charger alternatively a "killer of other small groups"
The Cold One riders are designed for hunting down or locking into larger units. They also have to stay relatiely close to the saurus since the lord will be in the cold one rider unit and the scar-vet will be stationary in either the spear or non-spear saurus unit.
The salamanders are to move up to the side of the enemy and just try to hit something, alternatively toast some tasty knights that are bugging me in the flanks, the engine is supposed to protect the army from shooting until it gets close where it will try to get in combat together with the same unit as the Riders.
The skink skirmisher unit protects me from other skrimishers or bad things llike swarms and stuff.
The skink units part in the play is to redirect charges, poison down ranks and such.
The terradon unit I am going to use as they are meant to be used, warmachine/lone wizard hunters.
The engine of the gods I am going to keep in the center of the army for the sake of protection, and when the time comes, I am going to try to get it in combat with the same unit as the riders or the smaller saurus.
Please give me some opinions.
Saurus Oldblood
La; Sh; Horn of Kygor; Cold One
Saurus Scar-Vet
La; Sword of Hornet; Enchanted Shield; Cold ONe
Skink Priest
Ancient Steg; Scroll; Diadem of Power; lvl2
Skink Priest
lvl2; Scroll;
15 x Saurus Warriors
Spears; Full Command
12x Saurus Warriors
Mus; Champ
3x10 Skinks
w 1 mus & champ each.
10x Skink skirmishers
Blowpipes
5x Cold One Cavalry
Full Command; Huanchi´s Totem
4x terradon riders
w Brave
2x Salamanders
2166 points total
84 points to go
What should I do with the rest of my points?
I don´t really know what i need because I think that everything serves it´s purpose.
The Saurus Spear unit is the main fighting force of my army and is supposed to lock pu units so that they can be flank charged.
The smaller saurus unit is used as a flank charger alternatively a "killer of other small groups"
The Cold One riders are designed for hunting down or locking into larger units. They also have to stay relatiely close to the saurus since the lord will be in the cold one rider unit and the scar-vet will be stationary in either the spear or non-spear saurus unit.
The salamanders are to move up to the side of the enemy and just try to hit something, alternatively toast some tasty knights that are bugging me in the flanks, the engine is supposed to protect the army from shooting until it gets close where it will try to get in combat together with the same unit as the Riders.
The skink skirmisher unit protects me from other skrimishers or bad things llike swarms and stuff.
The skink units part in the play is to redirect charges, poison down ranks and such.
The terradon unit I am going to use as they are meant to be used, warmachine/lone wizard hunters.
The engine of the gods I am going to keep in the center of the army for the sake of protection, and when the time comes, I am going to try to get it in combat with the same unit as the riders or the smaller saurus.
Please give me some opinions.