Been wanting to give a try to a lighter magic, more brute force lizardmen army. Wanted to put this out there and see what people think.
Lords
Saurus Old Blood (General)
Sword of the Hornet, Armor of Fortune, Dawnstone, shield
Heroes
Scar Veteran (#1) with Gold Sigil Sword, light armor, shield
Scar Veteran (#2) with Sword of Striking, light armor, shield
Skink chief with Biting Blade, light armor, shield
Skink priest with extra level
Core
29 Saurus with full command, hand weapons and shields
This unit gets the General in it
24 Saurus with full command, hand weapons and shields
This unit gets Scar Veteran #1 in it
24 Saurus with full command, hand weapons and shields
This unit gets Scar Veteran #2 in it
24 Skinks with full command, 3 kroxigor, javelins and shields
This unit gets both the skink chief and skink priest in it
Special
1 Stegadon
Rare
1 Salamander
1 Salamander
I put a leader with a magic item in every unit to give them a bit more impact, and to avoid issues with ethereal enemies. Any feedback is appreciated.
Lords
Saurus Old Blood (General)
Sword of the Hornet, Armor of Fortune, Dawnstone, shield
Heroes
Scar Veteran (#1) with Gold Sigil Sword, light armor, shield
Scar Veteran (#2) with Sword of Striking, light armor, shield
Skink chief with Biting Blade, light armor, shield
Skink priest with extra level
Core
29 Saurus with full command, hand weapons and shields
This unit gets the General in it
24 Saurus with full command, hand weapons and shields
This unit gets Scar Veteran #1 in it
24 Saurus with full command, hand weapons and shields
This unit gets Scar Veteran #2 in it
24 Skinks with full command, 3 kroxigor, javelins and shields
This unit gets both the skink chief and skink priest in it
Special
1 Stegadon
Rare
1 Salamander
1 Salamander
I put a leader with a magic item in every unit to give them a bit more impact, and to avoid issues with ethereal enemies. Any feedback is appreciated.