I wanted to do a different type of Lizardmen list than the ones I always seem to come up against, either the Nuke toad list or an avalanche of stegadons. So I brought two battalions of Lizardmen and decided I was going to go saurus heavy.
Lord = Saurus Oldblood, light armour, shield, sword of striking and amulet of Itzl - 216 points
Heroes = Saurus Battle Standard, light armour, shield, totem of prophecy - 168 points
Saurus Scar Vet, Cold one, light armour, 2 hand weapons, carnosaur pendant - 134 points
Lv 2 Skink Priest, Diadem of power - 125 points
Core = 2x 20 Saurus Spearmen, Full command units - 540 points
18 Saurus Spearmen, Full command unit - 246
13 Skink skirmishers - 91
10 Skink skirmishers - 70
Special = 2x 5 Cold one cavalry, musician, standard - 410 points
5 Cold one cavalry, Full command unit, banner of combat - 250 points
Obviously the army composition is fairly stuck as I am wanting to stick to my all plastic battalion bundle, but I am wondering if anyone has any suggestions regarding different magic items, or unit composition.
I am planning to use the skinks to shield the saurus from missile fire and each cold one unit to primarily take the flanks then be hammer units for the saurus. I will place the general and bsb right in the centre of the army, and the skink priest as far away from anything as i can get it. Does anyone have any other suggestions, they would be much apprieciated, many thanks.
Lord = Saurus Oldblood, light armour, shield, sword of striking and amulet of Itzl - 216 points
Heroes = Saurus Battle Standard, light armour, shield, totem of prophecy - 168 points
Saurus Scar Vet, Cold one, light armour, 2 hand weapons, carnosaur pendant - 134 points
Lv 2 Skink Priest, Diadem of power - 125 points
Core = 2x 20 Saurus Spearmen, Full command units - 540 points
18 Saurus Spearmen, Full command unit - 246
13 Skink skirmishers - 91
10 Skink skirmishers - 70
Special = 2x 5 Cold one cavalry, musician, standard - 410 points
5 Cold one cavalry, Full command unit, banner of combat - 250 points
Obviously the army composition is fairly stuck as I am wanting to stick to my all plastic battalion bundle, but I am wondering if anyone has any suggestions regarding different magic items, or unit composition.
I am planning to use the skinks to shield the saurus from missile fire and each cold one unit to primarily take the flanks then be hammer units for the saurus. I will place the general and bsb right in the centre of the army, and the skink priest as far away from anything as i can get it. Does anyone have any other suggestions, they would be much apprieciated, many thanks.