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7th Ed. 2250 Point Lizardmen List - No Steggie, Slann or Carnosaur.

Skink

AlexisC

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I wanted to do a different type of Lizardmen list than the ones I always seem to come up against, either the Nuke toad list or an avalanche of stegadons. So I brought two battalions of Lizardmen and decided I was going to go saurus heavy.

Lord = Saurus Oldblood, light armour, shield, sword of striking and amulet of Itzl - 216 points

Heroes = Saurus Battle Standard, light armour, shield, totem of prophecy - 168 points
Saurus Scar Vet, Cold one, light armour, 2 hand weapons, carnosaur pendant - 134 points
Lv 2 Skink Priest, Diadem of power - 125 points

Core = 2x 20 Saurus Spearmen, Full command units - 540 points
18 Saurus Spearmen, Full command unit - 246
13 Skink skirmishers - 91
10 Skink skirmishers - 70

Special = 2x 5 Cold one cavalry, musician, standard - 410 points
5 Cold one cavalry, Full command unit, banner of combat - 250 points

Obviously the army composition is fairly stuck as I am wanting to stick to my all plastic battalion bundle, but I am wondering if anyone has any suggestions regarding different magic items, or unit composition.

I am planning to use the skinks to shield the saurus from missile fire and each cold one unit to primarily take the flanks then be hammer units for the saurus. I will place the general and bsb right in the centre of the army, and the skink priest as far away from anything as i can get it. Does anyone have any other suggestions, they would be much apprieciated, many thanks. :)
 
I think additional hand weapon only provides an attack bonus on foot, though I could be wrong.
 
Dumbledore said:
I think additional hand weapon only provides an attack bonus on foot, though I could be wrong.

Ooh... I just checked the RB because I thought you were wrong and turns out you are right!

Doesn't change anything for me however as I've never used additional HW on a mounted model... :pigeon:
 
Any advice on a better set up for the mounted scar vet then? halberd, spear, magic weapon etc
 
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