Chameleon Skink
Iggy Koopa
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All,
Take a look at this army list. I just recently altered this list but have played steadily with it and have gone 7-0-1 in 8 games so far. A friend of mine and I decided to stray away from magic items and we challenged each other to make an army that has zero magic items and see how effective it can be... I think I have been doing good so far. There is a local tournament next week and this is what I will be bringing. I have noticed that this army is incredibly effective against chaos armies (probably because of the magic). Led by a slann mage priest so everybody knows that magic is theme of this army. I just recently finished painting it completely and am about to finish the display board (pics coming soon! Stay tuned). Let me know what you think.
Slann-Mage Priest
4 Disciplines
- Focus of Mastery (pick any lore, knows all spells in that lore)
- Focused Rumination (free dice to any attempted spell)
- Becalming Cogitation (enemy wizard within 24" has 6's discarded)
- Unfathomable Presence (Magic Resistance (3))
Battle Standard Bearer
Skink Priest
- Level 2
- Ancient Steg with EOTG
Skink Priest
- Level 2
Scar-Vet
- Light Armour
- Shield
- Great Weapon
20 Saurus
- Full Command
20 Saurus
- Full Command
- Spears
12 Skinks (blowpipes)
12 Skinks (blowpipes)
12 Skinks (blowpipes)
12 Skinks (blowpipes)
20 Temple Guard
- Full Command
Casting Pool: 11 dice
Dispel Pool: 7 dice
I choose the lore of metal (and sometimes lore of death depending on the opponent) for the slann and obviously lore of heavens for both skink priests. My basic strategy is to have the scar-vet in the TG and that unit is flanked by both units of saurus. I use the skinks to continuously pepper the enemy and double shots with poison is nothing to sneeze at. The might of the slann's magic coupled with the EOTG (and it's abilities) makes for a pretty deadly combo. My only concern with this list is that I do have the TG unit basically an "all eggs in one basket" unit, however, my thoughts are that if my opponent can bring down that unit with the scar-vet and the TG having immunity to psychology and unbreakble then i deserve to lose and they deserve to win... Thoughts please? Thanks in advance.
Take a look at this army list. I just recently altered this list but have played steadily with it and have gone 7-0-1 in 8 games so far. A friend of mine and I decided to stray away from magic items and we challenged each other to make an army that has zero magic items and see how effective it can be... I think I have been doing good so far. There is a local tournament next week and this is what I will be bringing. I have noticed that this army is incredibly effective against chaos armies (probably because of the magic). Led by a slann mage priest so everybody knows that magic is theme of this army. I just recently finished painting it completely and am about to finish the display board (pics coming soon! Stay tuned). Let me know what you think.
Slann-Mage Priest
4 Disciplines
- Focus of Mastery (pick any lore, knows all spells in that lore)
- Focused Rumination (free dice to any attempted spell)
- Becalming Cogitation (enemy wizard within 24" has 6's discarded)
- Unfathomable Presence (Magic Resistance (3))
Battle Standard Bearer
Skink Priest
- Level 2
- Ancient Steg with EOTG
Skink Priest
- Level 2
Scar-Vet
- Light Armour
- Shield
- Great Weapon
20 Saurus
- Full Command
20 Saurus
- Full Command
- Spears
12 Skinks (blowpipes)
12 Skinks (blowpipes)
12 Skinks (blowpipes)
12 Skinks (blowpipes)
20 Temple Guard
- Full Command
Casting Pool: 11 dice
Dispel Pool: 7 dice
I choose the lore of metal (and sometimes lore of death depending on the opponent) for the slann and obviously lore of heavens for both skink priests. My basic strategy is to have the scar-vet in the TG and that unit is flanked by both units of saurus. I use the skinks to continuously pepper the enemy and double shots with poison is nothing to sneeze at. The might of the slann's magic coupled with the EOTG (and it's abilities) makes for a pretty deadly combo. My only concern with this list is that I do have the TG unit basically an "all eggs in one basket" unit, however, my thoughts are that if my opponent can bring down that unit with the scar-vet and the TG having immunity to psychology and unbreakble then i deserve to lose and they deserve to win... Thoughts please? Thanks in advance.