Razordon
erians
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I do like the looks of the krox & skink units but I don't find them all that effective. Anything that strikes back will rack up a ton of combat resolution on skinks, and while 6 move is nice they can't make a turn manouver which actually makes them very limited in their movement phase.
I will probably playtest them and see how they perform, sometimes stuff looks bad on paper but performs well on the table (and vice versa). I'll probably go for 1 krox & 11 skinks with no command. While the unit can't deal with ranked inf or heavy hitters of any kind its still great vs both large targets (several high S attacks + poison shooting) and fast cav that goes on the flank. It also only costs ~100 pts so if I loose it it won't give up many pts.
I will probably playtest them and see how they perform, sometimes stuff looks bad on paper but performs well on the table (and vice versa). I'll probably go for 1 krox & 11 skinks with no command. While the unit can't deal with ranked inf or heavy hitters of any kind its still great vs both large targets (several high S attacks + poison shooting) and fast cav that goes on the flank. It also only costs ~100 pts so if I loose it it won't give up many pts.