Razordon
erians
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I recently started to attend tournaments after playing "garage games" for a couple of years. The lists that usually wins or place them selves well in the swedish tournament scene is lists that doesnt give up a lot of VPs, can still go for the win and come up 20-0, and doesnt have a unbeatable arch-nemesis list or army. So this is what I cam up with:
1 Slann Mage-Priest @ 365 Pts
Focus of Mystery; Higher State of Consciousness; Rod of the Storm; Bane Head
1 Skink Priest @ 370 Pts
Magic Level 1; Plaque of Tepok; Ancient Stegadon with Engine of the Gods
1 Saurus Scar-Veteran @ 170 Pts
Light Armour; Battle Standard; Sword of Battle; Enchanted Shield; 1 Cold One
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Skink Skirmishers @ 84 Pts
Blowpipe
12 Skink Skirmishers @ 84 Pts
Blowpipe
12 Skink Skirmishers @ 84 Pts
Blowpipe
14 Cohort Skinks @ 70 Pts
6 Chameleon Skinks @ 72 Pts
6 Chameleon Skinks @ 72 Pts
6 Chameleon Skinks @ 72 Pts
4 Terradon Riders @ 120 Pts
1 Salamander @ 80 Pts
Extra handler
1 Salamander @ 80 Pts
Extra handler
Any comments and feedback is much appreciated. A few thinks to consider before commenting tho:
The swedish WPS comp system used in many tournaments is very strict and limiting for the high tier armys (and it should be!). The comp is usually capped at min 15 max 25, where this army scores 17 making it a fairly hard army. Because of the comp I had to make some adjustments; FC on saurus units are there because of the comp and they rarely loose their +100 VP flag anyway; Lvl 1 Skink priest doesnt have a level upgrade as it would bring me from 8/5 spell dices to 9/6 which would mean a huge comp hit as both magic and magic defence is punished pretty hard (especially dices over 8); Chameleons are used instead of some extra skinks as the 4th skink skirmisher takes a comp hit, unlike chameleons. They are also pretty excellent marsh blockers and shoot just as good as a unit of 12 skinks when moving and on long range.
All in all my units are either very resilient or dirt cheap. I can play the points denial game by just throwing out some skink redirectors and baiters and go for the draw / minor win, or really go for the throat with sauruses and the steg backed up by magic and shooting from skinks and salamanders. Thoughts?
1 Slann Mage-Priest @ 365 Pts
Focus of Mystery; Higher State of Consciousness; Rod of the Storm; Bane Head
1 Skink Priest @ 370 Pts
Magic Level 1; Plaque of Tepok; Ancient Stegadon with Engine of the Gods
1 Saurus Scar-Veteran @ 170 Pts
Light Armour; Battle Standard; Sword of Battle; Enchanted Shield; 1 Cold One
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Saurus Warriors @ 174 Pts
Spear; Full Command
12 Skink Skirmishers @ 84 Pts
Blowpipe
12 Skink Skirmishers @ 84 Pts
Blowpipe
12 Skink Skirmishers @ 84 Pts
Blowpipe
14 Cohort Skinks @ 70 Pts
6 Chameleon Skinks @ 72 Pts
6 Chameleon Skinks @ 72 Pts
6 Chameleon Skinks @ 72 Pts
4 Terradon Riders @ 120 Pts
1 Salamander @ 80 Pts
Extra handler
1 Salamander @ 80 Pts
Extra handler
Any comments and feedback is much appreciated. A few thinks to consider before commenting tho:
The swedish WPS comp system used in many tournaments is very strict and limiting for the high tier armys (and it should be!). The comp is usually capped at min 15 max 25, where this army scores 17 making it a fairly hard army. Because of the comp I had to make some adjustments; FC on saurus units are there because of the comp and they rarely loose their +100 VP flag anyway; Lvl 1 Skink priest doesnt have a level upgrade as it would bring me from 8/5 spell dices to 9/6 which would mean a huge comp hit as both magic and magic defence is punished pretty hard (especially dices over 8); Chameleons are used instead of some extra skinks as the 4th skink skirmisher takes a comp hit, unlike chameleons. They are also pretty excellent marsh blockers and shoot just as good as a unit of 12 skinks when moving and on long range.
All in all my units are either very resilient or dirt cheap. I can play the points denial game by just throwing out some skink redirectors and baiters and go for the draw / minor win, or really go for the throat with sauruses and the steg backed up by magic and shooting from skinks and salamanders. Thoughts?