Ripperdactyl
Haemoglobin
9th Age Army Support
- Messages
- 458
- Likes Received
- 141
- Trophy Points
- 43
Lord:
Saurus Oldblood
Great Weapon
Cold One
Armor of Destiny
Dawnstone
The Other Tricksters Shard
Hero
Scar-Veteran
BSB
Light Armor
Cold One
Talisman of Preservation
Ironcurse Icon
Skink Chief
Light Armor
Shield
Spear
Ripperdactyl
The Egg of Quango
Dragon Helm
Luckstone
Skink Priest - Lore of Heavens
LvL 2
Dispel Scroll
Core
30x Saurus Warrior
Handweapon and Shield
Musician
Standard Bearer
10x Skink Skirmisher
Blowpipes
10x Skink Skirmisher
Javs
10x Skink Cohort
10x Skink Cohort
Special
Bastiladon
Solar Engine
10x Chameleon Skink
5x Terradon Rider
9x Cold One Rider
Full Command
Spears
Rare
2x Salamander Hunter Pack
This is a list I want to use for a tournament. The tournament has the following special rule: the total number of special and rare choices must be equal or below the number of core choices.
I think Ive got an answer for most threats except for things like units of multiplewound models (trolls and stuff). I opt to keep these away from my blocks as long as possible.
Ive got chameleons and heavens magic for warmachines. Bastiladon for regenerating units/monsters. Fliers for killing chaff/warmachines/small blocks.
The oldblood and BSB go with the CoR obviously.
Thoughts anyone?
Saurus Oldblood
Great Weapon
Cold One
Armor of Destiny
Dawnstone
The Other Tricksters Shard
Hero
Scar-Veteran
BSB
Light Armor
Cold One
Talisman of Preservation
Ironcurse Icon
Skink Chief
Light Armor
Shield
Spear
Ripperdactyl
The Egg of Quango
Dragon Helm
Luckstone
Skink Priest - Lore of Heavens
LvL 2
Dispel Scroll
Core
30x Saurus Warrior
Handweapon and Shield
Musician
Standard Bearer
10x Skink Skirmisher
Blowpipes
10x Skink Skirmisher
Javs
10x Skink Cohort
10x Skink Cohort
Special
Bastiladon
Solar Engine
10x Chameleon Skink
5x Terradon Rider
9x Cold One Rider
Full Command
Spears
Rare
2x Salamander Hunter Pack
This is a list I want to use for a tournament. The tournament has the following special rule: the total number of special and rare choices must be equal or below the number of core choices.
I think Ive got an answer for most threats except for things like units of multiplewound models (trolls and stuff). I opt to keep these away from my blocks as long as possible.
Ive got chameleons and heavens magic for warmachines. Bastiladon for regenerating units/monsters. Fliers for killing chaff/warmachines/small blocks.
The oldblood and BSB go with the CoR obviously.
Thoughts anyone?