• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. 2250 - Magiclight Tournament list

Ripperdactyl

Haemoglobin

9th Age Army Support
Messages
458
Likes Received
141
Trophy Points
43
Lord:

Saurus Oldblood
Great Weapon
Cold One
Armor of Destiny
Dawnstone
The Other Tricksters Shard

Hero

Scar-Veteran
BSB
Light Armor
Cold One
Talisman of Preservation
Ironcurse Icon

Skink Chief
Light Armor
Shield
Spear
Ripperdactyl
The Egg of Quango
Dragon Helm
Luckstone

Skink Priest - Lore of Heavens
LvL 2
Dispel Scroll

Core

30x Saurus Warrior
Handweapon and Shield
Musician
Standard Bearer

10x Skink Skirmisher
Blowpipes

10x Skink Skirmisher
Javs

10x Skink Cohort

10x Skink Cohort

Special

Bastiladon
Solar Engine

10x Chameleon Skink

5x Terradon Rider

9x Cold One Rider
Full Command
Spears

Rare

2x Salamander Hunter Pack

This is a list I want to use for a tournament. The tournament has the following special rule: the total number of special and rare choices must be equal or below the number of core choices.

I think Ive got an answer for most threats except for things like units of multiplewound models (trolls and stuff). I opt to keep these away from my blocks as long as possible.

Ive got chameleons and heavens magic for warmachines. Bastiladon for regenerating units/monsters. Fliers for killing chaff/warmachines/small blocks.

The oldblood and BSB go with the CoR obviously.

Thoughts anyone?
 
in my opinion, i think that you can make the 2 squads of skink cohorts into skirmirshers as well, you just need to find where you can shave 40pts to accommodate the "upgrade".

They can be very mobile chaff as well at the same time provide suppression fire to incoming opponents.
 
Back
Top