Terradon
Gor-rok
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My third tournament is coming up and I've done pretty well so far. This time I wanted to try a totally different approach, based around some of the spells in the lore of shadows (at my game store we pick a lore and roll up spells at the start of the first game, and use those spells for all other games)
2250 list:
Slann: hands of the old ones, mystery, rumination
Temple guard x 15, no command
Scar veteran (in slann unit) cold one hide, great weapon
skirmishers 11x
skirmishers 10x
Priest with engine stega: plaque of tepok
Chief on ancient stega: war spear
Razordon x3: +2 handlers (We read the FAQ as misfire applies just to that razordon)
ranked skinks x24: full command, 3x kroxigor
From what I've read on this site, the last two choices are fairly unpopular, especially the gigantic skink block, but I've had a lot of success with them so far. Everyone takes large monsters at my store, and most people seem to forget that the ranked skinks can throw spears en mass at them. The plan will be to use unseen lurker to maneuver the chief and skink block into combat, steed of shadows to fire the scar veteran into prime targets, and shades of death can be cast on the skink block to help them auto-break units. Pit of shades might help too with the inevitable shaggoth and traitorous stegadon.
Problems: Stupid scar veteran, lack of anvil units, lack of terradon, soft skinks.
Seems fun at any rate. Thoughts?
2250 list:
Slann: hands of the old ones, mystery, rumination
Temple guard x 15, no command
Scar veteran (in slann unit) cold one hide, great weapon
skirmishers 11x
skirmishers 10x
Priest with engine stega: plaque of tepok
Chief on ancient stega: war spear
Razordon x3: +2 handlers (We read the FAQ as misfire applies just to that razordon)
ranked skinks x24: full command, 3x kroxigor
From what I've read on this site, the last two choices are fairly unpopular, especially the gigantic skink block, but I've had a lot of success with them so far. Everyone takes large monsters at my store, and most people seem to forget that the ranked skinks can throw spears en mass at them. The plan will be to use unseen lurker to maneuver the chief and skink block into combat, steed of shadows to fire the scar veteran into prime targets, and shades of death can be cast on the skink block to help them auto-break units. Pit of shades might help too with the inevitable shaggoth and traitorous stegadon.
Problems: Stupid scar veteran, lack of anvil units, lack of terradon, soft skinks.
Seems fun at any rate. Thoughts?