Kroxigor
SohCahToa
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Hey all,
Ive decided to dust off my lizardmen army after a long hiatus (the storm of chaos was a huge buzzkill for me), and I thought what better way to adjust to 7th addition rules than enter myself into a RTT
. As far as I know, there are about 60 different players with a majority bringing dwarves, asur, asrai, and vamps (there is no comp. points in this tournament so im expecting all kinds of nastiness).
I know generally what the new army books bring to the table, but if you think of anything that my armylist has a massive weakness to, a comment would be appreciated. And of course, comments would be greatly appreciated.
Characters
Slann Mage 2nd gen 585 Pts
General;Battle Standard
Plaque of Tepok []
Plaque of Dominion []
Diadem of Power []
Scar-Veteran @ 178 Pts
Great Weapon; Light Armour; Shield; Tlazcotl; Quetzl
Charm of the Jaguar Warrior []
Aura of Quetzl []
Skink Priest @ 115 Pts
Magic Level 1; Lore of Heaven
Dispel Scroll []
Dispel Scroll []
Core
10 Skink Skirmishers @ 70 Pts
Blowpipe; Scout
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
1 Jungle Swarm @ 60 Pts
Special
4 Kroxigors @ 232 Pts
Great Weapon
6 Saurus Cavalry @ 280 Pts
Spear; Shield; Standard; Musician
Huanchi's Blessed Totem []
5 Terradons @ 175 Pts
Javelin
5 Terradons @ 175 Pts
Javelin
Rare
3 Salamander Packs @ 195 Pts
Total Army Cost: 2245
Hopefully the list is pretty self-explanatory. Originally I was fiddling with 2 units of Kroxigors, but have found that the new lores have become much better at can-opening, so I thought to put in another unit of terradons instead to ensure that ill be able to deal with a gunline quickly.
Also, I was thinking of replacing the salamanders with a Stegadon to draw fire away from my Saurus cavalry if my skink screen gets wiped out to quickly, but Salamanders have simply been too effective recently for me to warrant pulling them.
And yes, that Jungle Swarm is there intentionally, as ive found that a lone jungle swarm placed in a centrally located terrain piece can cause a disruption well worth its 60 pts
Ive decided to dust off my lizardmen army after a long hiatus (the storm of chaos was a huge buzzkill for me), and I thought what better way to adjust to 7th addition rules than enter myself into a RTT
I know generally what the new army books bring to the table, but if you think of anything that my armylist has a massive weakness to, a comment would be appreciated. And of course, comments would be greatly appreciated.
Characters
Slann Mage 2nd gen 585 Pts
General;Battle Standard
Plaque of Tepok []
Plaque of Dominion []
Diadem of Power []
Scar-Veteran @ 178 Pts
Great Weapon; Light Armour; Shield; Tlazcotl; Quetzl
Charm of the Jaguar Warrior []
Aura of Quetzl []
Skink Priest @ 115 Pts
Magic Level 1; Lore of Heaven
Dispel Scroll []
Dispel Scroll []
Core
10 Skink Skirmishers @ 70 Pts
Blowpipe; Scout
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
10 Skink Skirmishers @ 60 Pts
Javelin; Shield
1 Jungle Swarm @ 60 Pts
Special
4 Kroxigors @ 232 Pts
Great Weapon
6 Saurus Cavalry @ 280 Pts
Spear; Shield; Standard; Musician
Huanchi's Blessed Totem []
5 Terradons @ 175 Pts
Javelin
5 Terradons @ 175 Pts
Javelin
Rare
3 Salamander Packs @ 195 Pts
Total Army Cost: 2245
Hopefully the list is pretty self-explanatory. Originally I was fiddling with 2 units of Kroxigors, but have found that the new lores have become much better at can-opening, so I thought to put in another unit of terradons instead to ensure that ill be able to deal with a gunline quickly.
Also, I was thinking of replacing the salamanders with a Stegadon to draw fire away from my Saurus cavalry if my skink screen gets wiped out to quickly, but Salamanders have simply been too effective recently for me to warrant pulling them.
And yes, that Jungle Swarm is there intentionally, as ive found that a lone jungle swarm placed in a centrally located terrain piece can cause a disruption well worth its 60 pts