Hello fellow lizards!
I am a casual lizardmen player, and I want an Army that would play well against most opponents, and deal correctly with varied adversaries.
My Slann is there to dominate the magic phase, and inhibit the enemy's. I have a tendancy to play against people for whom all strategy goes through the casting of powerful spells, and this is why I am buying the Cube of Darkness gamble. I have a mixed opinion about my flying scar-vet, but I though that it could also serve as a diversion as my main lines advance. Also, he could help my chameleons.
Here we go:
525 Slann - Rumination, Becaming Cogitation, Higher state, Focus, Cupped hand, Divine Plaque
295 Skink Priest - Engine of the gods, lvl 1, Cube of Darkness
149 Saurus Scar-Vet - GW, Light Armor, Magic Carpet (warmachine hunter)
270 20x Saurus - Spears, Shields, Full Command
270 20x Saurus - Spears, Shields, Full Command
75 15x Skink cohort
235 Stegadon
96 8 x Chameleons
84 7 x Chameleons
150 2 x Salamanders
Please comment.
I am a casual lizardmen player, and I want an Army that would play well against most opponents, and deal correctly with varied adversaries.
My Slann is there to dominate the magic phase, and inhibit the enemy's. I have a tendancy to play against people for whom all strategy goes through the casting of powerful spells, and this is why I am buying the Cube of Darkness gamble. I have a mixed opinion about my flying scar-vet, but I though that it could also serve as a diversion as my main lines advance. Also, he could help my chameleons.
Here we go:
525 Slann - Rumination, Becaming Cogitation, Higher state, Focus, Cupped hand, Divine Plaque
295 Skink Priest - Engine of the gods, lvl 1, Cube of Darkness
149 Saurus Scar-Vet - GW, Light Armor, Magic Carpet (warmachine hunter)
270 20x Saurus - Spears, Shields, Full Command
270 20x Saurus - Spears, Shields, Full Command
75 15x Skink cohort
235 Stegadon
96 8 x Chameleons
84 7 x Chameleons
150 2 x Salamanders
Please comment.