Skink
Kadoc
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Hi all,
Here's the list I think about playing for a tournament in july. We use the german comp for the army lists, the modifications are the following for the lizardmen :
o All Saurus Heroes switch their Scaly skin for a suit of light armour and the Armoured Hide (1) special rule.
o Slann has the Firing Platform Special Rule
o The Apostheosis spell can target units of the Monster troop type, but will only restore 1 wound.
o Temple Guard have Initiative 2. If a Slann is General, Temple Guard may be taken instead of Saurus Warrios for the 1+ Saurus Warriors in Core.
o Salamander Hunting Pack has the Move and Shoot special rule on their breath weapon
o Razordon Pack has the Multiple Shots (2d3) special rule on their Razor Blade
===
Les pieds mouillés oldblood [1999 pts]
===
++ Characters [907 pts] ++
Slann Mage-Priest [390 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Becalming Cogitation
- Elementalism
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki
Skink Chief [110 pts]
- Javelin
- Light armour (Calloused hide)
- Shield
- Terradon
- Ruby Ring of Ruin
++ Core Units [606 pts] ++
20 Temple Guard [366 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer [War Banner]
- Musician
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
3 Jungle Swarms [120 pts]
- Hand weapons
++ Special Units [271 pts] ++
Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
++ Rare Units [215 pts] ++
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
---
I'm open to feedback and opinions.
Cheers
Here's the list I think about playing for a tournament in july. We use the german comp for the army lists, the modifications are the following for the lizardmen :
o All Saurus Heroes switch their Scaly skin for a suit of light armour and the Armoured Hide (1) special rule.
o Slann has the Firing Platform Special Rule
o The Apostheosis spell can target units of the Monster troop type, but will only restore 1 wound.
o Temple Guard have Initiative 2. If a Slann is General, Temple Guard may be taken instead of Saurus Warrios for the 1+ Saurus Warriors in Core.
o Salamander Hunting Pack has the Move and Shoot special rule on their breath weapon
o Razordon Pack has the Multiple Shots (2d3) special rule on their Razor Blade
===
Les pieds mouillés oldblood [1999 pts]
===
++ Characters [907 pts] ++
Slann Mage-Priest [390 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Becalming Cogitation
- Elementalism
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki
Skink Chief [110 pts]
- Javelin
- Light armour (Calloused hide)
- Shield
- Terradon
- Ruby Ring of Ruin
++ Core Units [606 pts] ++
20 Temple Guard [366 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer [War Banner]
- Musician
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
3 Jungle Swarms [120 pts]
- Hand weapons
++ Special Units [271 pts] ++
Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
++ Rare Units [215 pts] ++
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
---
I'm open to feedback and opinions.
Cheers