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TOW 2000pts tournament with comp

Skink

Kadoc

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Hi all,

Here's the list I think about playing for a tournament in july. We use the german comp for the army lists, the modifications are the following for the lizardmen :

o All Saurus Heroes switch their Scaly skin for a suit of light armour and the Armoured Hide (1) special rule.
o Slann has the Firing Platform Special Rule
o The Apostheosis spell can target units of the Monster troop type, but will only restore 1 wound.
o Temple Guard have Initiative 2. If a Slann is General, Temple Guard may be taken instead of Saurus Warrios for the 1+ Saurus Warriors in Core.
o Salamander Hunting Pack has the Move and Shoot special rule on their breath weapon
o Razordon Pack has the Multiple Shots (2d3) special rule on their Razor Blade

===
Les pieds mouillés oldblood [1999 pts]
===

++ Characters [907 pts] ++

Slann Mage-Priest [390 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Becalming Cogitation
- Elementalism

Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki

Skink Chief [110 pts]
- Javelin
- Light armour (Calloused hide)
- Shield
- Terradon
- Ruby Ring of Ruin

++ Core Units [606 pts] ++

20 Temple Guard [366 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer [War Banner]
- Musician

11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard

11 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard

3 Jungle Swarms [120 pts]
- Hand weapons

++ Special Units [271 pts] ++

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)

++ Rare Units [215 pts] ++

Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow

---
I'm open to feedback and opinions.

Cheers
 
Nice list!
Just some things:
Lore familiar means you CANNOT take signatures as Apotheosis. Usually i get all the spells i need without it, so I should remove it.
Skink chief could have a use of a charmed shield and a spear/javelin.
Try to optimise skink units to 12, so you need 4 kills to test panic.
2 skinks units are also quite few, I sugest at least 3. So you don't need swarms and can buy something else. Maybe a razordon? It would be interesting maybe to try (even if i still think that 10 skinks are still better)

You have NO reason to don't play an ancient stegadon, even without engine of gods strength 6 make an enourmous difference.
 
Thanks for the feedback !

Thannks for pointing the Lore familiar rule, I've always played it wrong...

I made some adjustments, removed lore familiar for an Earthing rod and an enchanted shield for the skink. Swapped the swarms for a third unit of skinks (can't have more cause of rule of 3) and switched the stegadon for an ancient with engine of the gods. I had some points left so I had some skinks in the units with vanguard.
I kept the javelin for the skink hero, he's not intended to charge so the spear seems less usefull, but maybe I'm wrong on that.

===
Les pieds mouillés (2000)
===

++ Characters [892 pts] ++

Slann Mage-Priest [365 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Earthing Rod
- Becalming Cogitation
- Elementalism

Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki

Skink Chief [120 pts]
- Javelin
- Light armour (Calloused hide)
- Shield
- Terradon
- Ruby Ring of Ruin
- Enchanted Shield

++ Core Units [582 pts] ++

21 Temple Guard [382 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer [War Banner]
- Musician

13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard

13 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard

12 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

++ Special Units [271 pts] ++

Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine

3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)

++ Rare Units [255 pts] ++

Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods

---
 
I play a similar list, but less temple guards and no warbanner to play also a skink level 2 =)
I don't rememmber how but I give him lore familiar instead. Is just another idea, not sure is better.
 
Thank you for your help !
I find the big block of temple guards very good. The oponents are always scared of this and don't know how to handle it. And with shieldwall/Stubborn they can take any charge and do lots of damage next round.
 
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