Jungle Swarm
Lizardmans
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Hey guys, I just joined today and this is my first serious look at making a WHFB army. I've looked through the rulebook once or fifteen times but have yet to play a game OR buy any guys.
I've decided that I want a skink heavy force that will allow me to move my guys like in 40k (can't stomach the ranked infantry blocks), but I can't decide on the specifics with any expertise. Anyway here's what I threw together:
shadow slann (380pts)
-rumination
-cogitation
-plaque of protection
-plaque of tepok
L2 priest
-diadem of power
-blood statuette
L1 priest
-ruby ring
14 skirmishers w/javs
14 skirmishers w/javs
14 skirmishers w/javs
10 skirmishers w/pipes
10 skirmishers w/pipes
6 chameleons
6 chameleons
6 chameleons
3 terradons
3 terradons
2 salamanders
2 salamanders
2 salamanders
1976pts
Basically the plan is to shoot stuff with skinks and with salamanders if it has armour to speak of. Use the chameleons to hassle cannons and terradons to mainly disrupt movement and prevent regroups (if that's even applicable in fantasy...).
The slann will bamboozle his way across the board and cast withering on stuff so I can kill it easier and maybe throw a pit of shades. I'm seriously considering death as well though, mainly for the character sniping spells and -3 leadership for salamanders.
So, will I lose every game?
I've decided that I want a skink heavy force that will allow me to move my guys like in 40k (can't stomach the ranked infantry blocks), but I can't decide on the specifics with any expertise. Anyway here's what I threw together:
shadow slann (380pts)
-rumination
-cogitation
-plaque of protection
-plaque of tepok
L2 priest
-diadem of power
-blood statuette
L1 priest
-ruby ring
14 skirmishers w/javs
14 skirmishers w/javs
14 skirmishers w/javs
10 skirmishers w/pipes
10 skirmishers w/pipes
6 chameleons
6 chameleons
6 chameleons
3 terradons
3 terradons
2 salamanders
2 salamanders
2 salamanders
1976pts
Basically the plan is to shoot stuff with skinks and with salamanders if it has armour to speak of. Use the chameleons to hassle cannons and terradons to mainly disrupt movement and prevent regroups (if that's even applicable in fantasy...).
The slann will bamboozle his way across the board and cast withering on stuff so I can kill it easier and maybe throw a pit of shades. I'm seriously considering death as well though, mainly for the character sniping spells and -3 leadership for salamanders.
So, will I lose every game?