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8th Ed. 2000pts Lizardmen, First Attempt

Skaven Slave

Chunk

Clan Mors
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Howdy,

I've only just recently joined this forum, as I've only just recently chosen to play Lizardmen! This is the list I came up with, I reckon it's reasonably solid (though a tad reliant on the magic phase), comments and criticisms are more than welcome!

LORDS
Slaan Mage-Priest (Lore of Light)
- BSB
- Cupped Hands of the Old Ones
- Focus of Mystery
- The Becalming Cogitation
- The Focused Rumination

HEROES
Scar-Vet
- Crown of Command
- Gold Sigil Sword
- Light Armour
- Shield

Skink Priest
- Dispel Scroll

CORE
30 Saurus Warriors
- Musician + Standard

30 Saurus Warriors
- Full Command

10 Skink Skirmishers

10 Skink Skirmishers

10 Skink Skirmishers

SPECIAL
8 Chameleon Skinks
- Stalker

RARE
Salamander Hunting Pack
2x Salamander

Salamander Hunting Pack
2x Salamander

So there you go, what do you think? Anything high toughness gets poisoned to death, blocks get whittled down with poison, flamed, then charged by Saurus buffed by Light magic. Only thing I think I'd have a problem with is monsters with saves instead of toughness (like the Hellpit or a Hydra), though I suppose I could strip their Regen with Shem's Burning Gaze, then Banish them.

Obviously the Mage-Priest is a pretty major target, but he'll be embedded in a Saurus block, and I'm looking forward to the time when I stack Iceshard Blizzard with Pha's Protection for a sweet -2 to hit in CC, if I manage to get Light of Battle off too then I believe my unit will actually be impossible to hit! Unless the enemy has WS 5 or higher.

Anyway, any advice you can supply is most appreciated.
 
I's a very typical list, it should work out fine.

ps. might want to give the Slann the "etherial " perk.
 
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