Terradon
Barotok
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I realize that I'm opening up pandora's box a bit here and that I've never posted a list before. Recently though, I've been thinking about crafting a 2000 pointer with a different setup than what I typically play. I plan on taking a 2000 point list and consistantly using it for a long time. I believe that this will help me become a better player and also utilize my list more effectively. I'm aiming for something that isn't cheesy (the group I play with is a friendly/casual group) but that does utilize the strengths of the LM army. I want to make sure I have a little bit of everything in the list so that I have tools to handle a wide range of enemies (no rock-paper-scissors philosophy here). I'll add a few questions at the end about some things that I'm torn on. Here goes....
2000 Point Lizardmen Roster
General:
Slann Mage Priest (Focus of Mystery, The Focused Rumination)
- Divine Plaque of Protection
- Cupped Hands of the Old Ones
- Battle Standard
- War Banner
Heroes:
Skink Priest (Level 2)
- Engine of the Gods
- Plaque of Tepok
Core:
Skink Cohorts (x10) (2x5 configuration)
Sarus Warriors (x18) (3x6 configuration)
- Spears, Standard
Skink Skirmishers (x10)
Special:
Temple Guard (x16)
- Champion, Standard, Musician
Cold One Cavalry (x5)
Terradon (x3)
Kroxigor (x3)
Rare:
Salamander Hunting Pack (x1)
1999 points
1. I am disappointed in the fact that I only have one unit of skink skirmishers. I don't want to drop my two hammer units (aside from the engine) to get more skirmishers. How should I fit more skirmishers into the army?
2. What combination of standards for the Slann's BS and the TG SB should be used? I was thinking of using the SSoC but it is very expensive and I don't think that the TG will be shot at first anyways, considering what else is on the table with them (EotG?).
3. I'm on the fence right now with the TG musician as I don't see myself finding it as usefull as perhaps a 4th skink handler for the Salamander. Should I drop the musician for an extra handler?
4. I think this army would do great with a JSoD, however, that easily pushes the character total over 1000 points (which I don't like). It is hard enough to convince me to spend the points on the two characters taht are in the army right now. Is adding a JSoD going worth dropping another unit out of the army?
I'm pretty set on keeping the COC and Kroxigor units along with the Terradon units. But I don't see myself being able to make too many changes without dropping a special. If I had to choose, I'd drop the Kroxigors but that does reduce the amount of hammers I carry in the army. I'd rather keep the cavalry than the Kroxigors.
Thanks for reading and accepting constructive comments and suggestions (saying something sucks, or it has the wrong build without saying why makes you look pretty immature, include reasons or suggestions for a different unit build).
*edit* Added 4th question
2000 Point Lizardmen Roster
General:
Slann Mage Priest (Focus of Mystery, The Focused Rumination)
- Divine Plaque of Protection
- Cupped Hands of the Old Ones
- Battle Standard
- War Banner
Heroes:
Skink Priest (Level 2)
- Engine of the Gods
- Plaque of Tepok
Core:
Skink Cohorts (x10) (2x5 configuration)
Sarus Warriors (x18) (3x6 configuration)
- Spears, Standard
Skink Skirmishers (x10)
Special:
Temple Guard (x16)
- Champion, Standard, Musician
Cold One Cavalry (x5)
Terradon (x3)
Kroxigor (x3)
Rare:
Salamander Hunting Pack (x1)
1999 points
1. I am disappointed in the fact that I only have one unit of skink skirmishers. I don't want to drop my two hammer units (aside from the engine) to get more skirmishers. How should I fit more skirmishers into the army?
2. What combination of standards for the Slann's BS and the TG SB should be used? I was thinking of using the SSoC but it is very expensive and I don't think that the TG will be shot at first anyways, considering what else is on the table with them (EotG?).
3. I'm on the fence right now with the TG musician as I don't see myself finding it as usefull as perhaps a 4th skink handler for the Salamander. Should I drop the musician for an extra handler?
4. I think this army would do great with a JSoD, however, that easily pushes the character total over 1000 points (which I don't like). It is hard enough to convince me to spend the points on the two characters taht are in the army right now. Is adding a JSoD going worth dropping another unit out of the army?
I'm pretty set on keeping the COC and Kroxigor units along with the Terradon units. But I don't see myself being able to make too many changes without dropping a special. If I had to choose, I'd drop the Kroxigors but that does reduce the amount of hammers I carry in the army. I'd rather keep the cavalry than the Kroxigors.
Thanks for reading and accepting constructive comments and suggestions (saying something sucks, or it has the wrong build without saying why makes you look pretty immature, include reasons or suggestions for a different unit build).
*edit* Added 4th question