Skink
Theo
Member
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Hey guys, newcomer here, I am trying to figure out a nice 2000pt army to start building towards. I am really liking the idea of a skink army, seeing as there is the kickass shadowstrike starhost along with most of the cool dinos being mounted by skinks I think it’s doable to make a pretty nice Skink army list. So my first thought was to get both the thunderquake and the Shadowstrike starhost. However I quickly realized that I wouldn’t be able to field both of them without hugely limiting my leader pool. What do you guys feel about these two lists? What would you change about them?
List 1:
Leaders
Skink Starpriest (100)
Slann Starmaster (260)
Skink Chief (60)
-General
Skink Chief (60)
Skink Priest (100)
-Priestly Trappings
Units
Ripperdactyl Riders x 3 (140)
Skinks x 40 (320)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Chameleon Skinks x 5 (120)
Behemoths
Bastiladon (300)
Stegadon (260)
Batallions
Shadowstrike Starhost (120)
Total:2000/2000
Pros: lots of Magic, lots of synergy and lots of buffing
Cons: lacking in bruteforce and might die too fast, losing leaders quickly might cripple the army.
List 2:
Leaders
Skink Starpriest (100)
Skink Chief (60)
-General
Units
Ripperdactyl Riders x 3 (140)
Skinks x 30 (240)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Kroxigor x 3 (180)
Chameleon Skinks x 5 (120)
Behemoths
Bastiladon (300)
Stegadon (260)
Troglodon (200)
War Machines
Batallions
Shadowstrike Starhost (120)
Thunderquake Starhost (120)
Total:2000/2000
Pros: So many beefy monsters, lots of bruteforce and pretty nice mix between mobility and tanks.
Cons: Weak magic game, not too much buffing and wasted potential of the thunderquake without a slann for magic vessel and extra healing.
List 1:
Leaders
Skink Starpriest (100)
Slann Starmaster (260)
Skink Chief (60)
-General
Skink Chief (60)
Skink Priest (100)
-Priestly Trappings
Units
Ripperdactyl Riders x 3 (140)
Skinks x 40 (320)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Chameleon Skinks x 5 (120)
Behemoths
Bastiladon (300)
Stegadon (260)
Batallions
Shadowstrike Starhost (120)
Total:2000/2000
Pros: lots of Magic, lots of synergy and lots of buffing
Cons: lacking in bruteforce and might die too fast, losing leaders quickly might cripple the army.
List 2:
Leaders
Skink Starpriest (100)
Skink Chief (60)
-General
Units
Ripperdactyl Riders x 3 (140)
Skinks x 30 (240)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Skinks x 10 (80)
-Boltspitters & Star bucklers
Kroxigor x 3 (180)
Chameleon Skinks x 5 (120)
Behemoths
Bastiladon (300)
Stegadon (260)
Troglodon (200)
War Machines
Batallions
Shadowstrike Starhost (120)
Thunderquake Starhost (120)
Total:2000/2000
Pros: So many beefy monsters, lots of bruteforce and pretty nice mix between mobility and tanks.
Cons: Weak magic game, not too much buffing and wasted potential of the thunderquake without a slann for magic vessel and extra healing.