Kroxigor
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Let's be honest about one of the main reasons we play Lizardmen: Big damn dinosaurs! One of my lads who's in town rarely due to work challenged me to the first 2000pt game I'll have played since... 6th edition. He's a High Elf player, and I want to come out swinging a few big sticks. Here's one of the ideas I've been fiddling with.
Oldblood
Carnosaur
Shield of the Mirrored Pool
Carnosaur Pendant
Armour of Destiny
Halberd
Skink Priest
Engine of the Gods
Level 2
Plaque of Tepoc
Talisman of Endurance
20 Saurus, FC
20 Saurus, FC
10 Skink Skirmishers
Stegadon
6 Chameleon Skinks
3 Salamanders
Oldblood - the idea with him is that, frankly, I'm a little paranoid. I've only played him once - again back in 6th - and the other guy shot at him with everything he had, taking him down before combat happened. Having the Carnosaur pendant and the Halberd just gives him a little extra punch in combat. A great weapon would work too since I won't be hitting first, but I'd lose the shield.
Priest - A strong enough wizard without being a slann. Between the Engine and the Plaque, he's essentially a lvl 3 wizard, plus with the engines abilities. The gungan shield will be handy to keep my big gribblies safe from whatever shooting he has. Plus, ancient stegadon to throw in once combat is joined with my Saurus. The ward save is so he doesn't get taken off the engine, making it a waste of points.
I'd like for my blocks to be bigger, but just don't have the points. With luck, they won't be whittled down too much thanks to Iceshard Blizzard and the Engine of the Gods
The skinks, both Chameleons and Skirmishers, should be enough to provide some disruption and take care of a warmachine or eagle if he has them.
Salamanders? Salamanders are pretty straight forward. Elves roast easy.
Thoughts, questions, comments or concerns?
Oldblood
Carnosaur
Shield of the Mirrored Pool
Carnosaur Pendant
Armour of Destiny
Halberd
Skink Priest
Engine of the Gods
Level 2
Plaque of Tepoc
Talisman of Endurance
20 Saurus, FC
20 Saurus, FC
10 Skink Skirmishers
Stegadon
6 Chameleon Skinks
3 Salamanders
Oldblood - the idea with him is that, frankly, I'm a little paranoid. I've only played him once - again back in 6th - and the other guy shot at him with everything he had, taking him down before combat happened. Having the Carnosaur pendant and the Halberd just gives him a little extra punch in combat. A great weapon would work too since I won't be hitting first, but I'd lose the shield.
Priest - A strong enough wizard without being a slann. Between the Engine and the Plaque, he's essentially a lvl 3 wizard, plus with the engines abilities. The gungan shield will be handy to keep my big gribblies safe from whatever shooting he has. Plus, ancient stegadon to throw in once combat is joined with my Saurus. The ward save is so he doesn't get taken off the engine, making it a waste of points.
I'd like for my blocks to be bigger, but just don't have the points. With luck, they won't be whittled down too much thanks to Iceshard Blizzard and the Engine of the Gods
The skinks, both Chameleons and Skirmishers, should be enough to provide some disruption and take care of a warmachine or eagle if he has them.
Salamanders? Salamanders are pretty straight forward. Elves roast easy.
Thoughts, questions, comments or concerns?