Skaven Slave
slaave
Clan Mors
- Messages
- 5
- Likes Received
- 0
- Trophy Points
- 0
Lords: 455 (22.75%)
Saurus Oldblood
-Carnosaur
-Maiming Shield
-Sword of bloodshed
-seed of rebirth
-Light armor
Heroes: 487 (24.35%)
Skink Priest
-Level 1
-Dispel scroll
Skink Priest,
-Level 2
Skink Chief
-Terradon
-Light Armor
-Shield
-Staff of the Lost Sun
-Bane Head
Core: 588 (29.4%)
Skink Skirmishers x10
Skink Skirmishers x10
Skink Skirmishers x10
Saurus Warriors x30
-Musician
-Standard Bearer
-Spears
I run the unit 6 wide 5 deep and it works well with spears for me. I'm sure mathhammer wise HW+S is better but the extra row of attacks I think is worth the loss of a parry save.
Special: 230 (11.5%)
Cold one Cavalry x5
-Musician
-Standard
-Huanchi's Blessed Totem
Rare: 240 (12%)
Salamander Hunting Pack x3
-Extra Handlers
What do you think? Any suggestions? Also, quick question: With the skink chief on terradon can he drop rocks on a unit he flies over? On page 91 (Heroes section of book) under the chart at the bottom talking about character mounts the rules it lists for terradon is "Flying Cavalry, Hit and Run, Drop rocks, Arboreal predators". This suggests he gets the rule, however the rule itself states, "Once a game, during the Remaining Moves segment of the movement phase, a unit of Terradon Riders may drop rocks on an enemy unit at least one of its models has moved over during that phase" the tricky part is it mentions a unit of terradon riders. Two things I can think of is A) a skink chief is not a "terradon rider" but a skink chief with a special mount and he is not a "unit" he is a lone "model"... What do?
Saurus Oldblood
-Carnosaur
-Maiming Shield
-Sword of bloodshed
-seed of rebirth
-Light armor
Heroes: 487 (24.35%)
Skink Priest
-Level 1
-Dispel scroll
Skink Priest,
-Level 2
Skink Chief
-Terradon
-Light Armor
-Shield
-Staff of the Lost Sun
-Bane Head
Core: 588 (29.4%)
Skink Skirmishers x10
Skink Skirmishers x10
Skink Skirmishers x10
Saurus Warriors x30
-Musician
-Standard Bearer
-Spears
I run the unit 6 wide 5 deep and it works well with spears for me. I'm sure mathhammer wise HW+S is better but the extra row of attacks I think is worth the loss of a parry save.
Special: 230 (11.5%)
Cold one Cavalry x5
-Musician
-Standard
-Huanchi's Blessed Totem
Rare: 240 (12%)
Salamander Hunting Pack x3
-Extra Handlers
What do you think? Any suggestions? Also, quick question: With the skink chief on terradon can he drop rocks on a unit he flies over? On page 91 (Heroes section of book) under the chart at the bottom talking about character mounts the rules it lists for terradon is "Flying Cavalry, Hit and Run, Drop rocks, Arboreal predators". This suggests he gets the rule, however the rule itself states, "Once a game, during the Remaining Moves segment of the movement phase, a unit of Terradon Riders may drop rocks on an enemy unit at least one of its models has moved over during that phase" the tricky part is it mentions a unit of terradon riders. Two things I can think of is A) a skink chief is not a "terradon rider" but a skink chief with a special mount and he is not a "unit" he is a lone "model"... What do?