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7th Ed. 2000 Small Tournament Please Comment

Jungle Swarm

Zepfyr

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Hey all,

I'm going up for my first tournament soon and I'd appreciate it if you all could look over and provide some feedback to my army list.

1 Slaan
Focus of Mystery
Focused Rumination
Cupped Hands of the Old Ones
Battle Standard Bearer

1 Skink Priest
Level 2
Ancient Stegadon w/ Engine of the Gods

1 Tiktaq'to

15 Saurus
Spears
Full Command

10 Skinks

12 Skink Skirmishers

3 Terradon Riders

3 Salamandars

1 Stegadon



My idea is to be a fairly magic focused army. I'll use my skinks to draw away enemies and cause diversions while my 2 stegadons and saurus will pound up the elites with the help of the salamanders. The terradon riders are there with Tiktaq'to so I can field them on the oppossite side of the table and start munching on their backline. Please tell me if there is anything to fix or I need a change in my strategy.

Thank you!
 
Zepfyr said:
1 Slaan
Focus of Mystery
Focused Rumination
Cupped Hands of the Old Ones
Battle Standard Bearer

Good setup, I tend to not use the Cupped Hands of the Old Ones and throw in another Discipline, but I find that everyone runs their Slann a little different, so go with it if you find it works.

1 Skink Priest
Level 2
Ancient Stegadon w/ Engine of the Gods

Good, maybe add a couple items to the Skink Priest, such as Plaque of Tepok, Wardrums, or Amulet of Itzl.

1 Tiktaq'to

I do not really know why you are using this guy. If you are going to use him, you definitely need a bigger unit of Terradons to make it worth your point. I find him to be quite a point sink and is overpriced for what he does.

15 Saurus
Spears
Full Command

Drop the Champion and the units is good.

10 Skinks

12 Skink Skirmishers

I find they work best in units of 10, so drop this to 10 Skinks.

3 Terradon Riders

See the comment on Tiktaq'to.

3 Salamandars

I prefer 2 units of 1 Salamander for maneuverability. However, a unit of 3 destroys big blocks of infantry. The only problem is they cannot divide shots I believe.

1 Stegadon

My comments are in green. I like the list, though Tiktaq'to seems a little out of place.
 
I must be colorblind because your comments look green, not blue to me.

Salamanders in a group of 3 are dangerous because if one misfires, none of them can shoot... So take 2 solo and run them next to each other.

If you simply have your heart set on bringing 3, bring a unit of 1 and a unit of 2. Same point cost, you have the extra rare slot, and you can run them together if you want... but having em as seperate "units" is best.
 
I was thinking the same thing for the salamanders but my 2 rare slots are filled up. I've got the ancient stegadon with the Skink Priest and the hunting pack makes 2. As for Tiktaq'to I mainly picked him because he is my favorite model in this whole game. Even if he's not that good I still won't have an army without him. :)
 
Ancient Stegadons ridden by characters do not take up Rare slots.
 
TikTaq'To is a pretty cool model, but just run him as a brave instead of a hero. Tells you to do it right on the box. Also you can field 10 Terradons, one of them a brave, for less than the price of this guy. And if you have the money for that many models I would love to see the look on your opponents face when you field them as one unit (also drop rocks would be devastating). Seriously though field two units of three or four, make one a brave to get your favorite model in, and save a bunch of points.
 
Salamanders in a group of 3 are dangerous because if one misfires, none of them can shoot...
This is not the case. First, the Lizardman FAQ dealt with a singular razordon misfiring, not a group of them. Second, the army book says in the salamander entry

"If more than one salamander is firing, resolve each one entirely before proceeding to the next."
and
"D3 handlers are removed and the salamander does not fire this phase."

Salamanders do work better alone in most cases, but if one misfires in a group you still get the other shots.
 
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