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AoS 2000 pt list Knights of Seraphonia(Quad Carnos)

Just try to remember that the old blood doesn't benefit from a shield and is far more fragile because of this. Scar-vets are both cheaper and more resilient.
 
This is actually a good idea, nice 1 @Paul Beenis :cool:
Although this - due to the expensive cost of Bloodclaw and the 2ob - will be an army with almost solely heroes, should be a super fun list to play
Cheers! Although I don't think I'm first to realise this @Joshua Horchler ;) I've got three carnos so I'm going to work on building a bloodclaw using two oldbloods on carnosaur, scar vet or carnosaur, scar vet on cold one, sunblood and skink Starpriest :cool: might put the final list up in the army list section for critique
 
So, anyone have any thoughts about how this list style list might look under GH 2017? My idea is:
Oldblood on Carnosaur
3x Scarvet on Carnosaur
10 Saurus Knights
10 Saurus Knights
5 Saurus Knights
Blood Claw Starhost
Skink Priest
Skink Starpriest
5 Chameleon Skinks

Not sure how it would work with my group, but it would be interesting...
 
So, anyone have any thoughts about how this list style list might look under GH 2017? My idea is:
Oldblood on Carnosaur
3x Scarvet on Carnosaur
10 Saurus Knights
10 Saurus Knights
5 Saurus Knights
Blood Claw Starhost
Skink Priest
Skink Starpriest
5 Chameleon Skinks

Not sure how it would work with my group, but it would be interesting...

Frightening. Many player won't know what to attack first so they might make tactical errors and you can kill them.
 
So, anyone have any thoughts about how this list style list might look under GH 2017? My idea is:
Oldblood on Carnosaur
3x Scarvet on Carnosaur
10 Saurus Knights
10 Saurus Knights
5 Saurus Knights
Blood Claw Starhost
Skink Priest
Skink Starpriest
5 Chameleon Skinks

Not sure how it would work with my group, but it would be interesting...

So without scarvet on cold ones the knights won't be as effective. That reroll 1s ability is huge. Because of this I'd only run 1 large group of 10 and 2 groups of 5. With the extra points I'd buy a 2nd unit of chameleons.
 
So without scarvet on cold ones the knights won't be as effective. That reroll 1s ability is huge. Because of this I'd only run 1 large group of 10 and 2 groups of 5. With the extra points I'd buy a 2nd unit of chameleons.

Or a 2nd Starpriest for stronger magic presence and a 2nd jaws buff :D;)
 
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