Ok this is the 2000 points I am planning to make (I might sign up to the next Tale of Painters on LO, not sure yet).
Slann Hexxanol - 590
2nd Gen
Plaque of Protection
Plaque of Tepok
BSB
Sun Banner of Chotec
Skink Chief Munzdele (Wizkiller) - 93
Extra hand weapon
Light Armour
Shield
Cloak of Feathers
20 Saurus - 290
Full Command
Spawn of Tlaztcotl
Slann's Unit
20 Saurus - 270
Full Command
10 Skinks - 60
Javs Shields
10 Skinks - 60
Javs Shields
10 Skinks - 60
Blowpipes
10 Skinks - 60
Blowpipes
4 Kroxigors - 232
6 Chameleon Skinks - 90
3 Salamander Hunting Packs - 195
Total - 2000
Models - 104
PD - 6 (up to 12)
DD - 4
My general tactics are to have the slann unit be the middle, the other unit will line up close to it to form the core of my battle line. I will have Krox and Salamanders guiding each flank. The skink chief is only there to kill any enemy wizards. He has 4A and should hit and wound on 3s, hopefully he can kill a wizard in one turn of combat and he would have earned his points back as well as letting my slann roam even more free magic wise. He can then be thrown at warmachine crews/flyers/marchblock and be a nuisance. The chameleon skinks are there to march block from turn 1 and take out warmachine crews and thin out units before the main battle line hits. The skinks are there to be meat shields (javs) and guard flanks, lead charges and march block. I might keep one unit back just to contest a table quarter depending on the battle.
The FSOD is cheap and he wont grant anywhere near as much attention as a JSOD. Also no-one ever uses them even though the models are SWEET (I particularly like the stegadon helm one).
Slann Hexxanol - 590
2nd Gen
Plaque of Protection
Plaque of Tepok
BSB
Sun Banner of Chotec
Skink Chief Munzdele (Wizkiller) - 93
Extra hand weapon
Light Armour
Shield
Cloak of Feathers
20 Saurus - 290
Full Command
Spawn of Tlaztcotl
Slann's Unit
20 Saurus - 270
Full Command
10 Skinks - 60
Javs Shields
10 Skinks - 60
Javs Shields
10 Skinks - 60
Blowpipes
10 Skinks - 60
Blowpipes
4 Kroxigors - 232
6 Chameleon Skinks - 90
3 Salamander Hunting Packs - 195
Total - 2000
Models - 104
PD - 6 (up to 12)
DD - 4
My general tactics are to have the slann unit be the middle, the other unit will line up close to it to form the core of my battle line. I will have Krox and Salamanders guiding each flank. The skink chief is only there to kill any enemy wizards. He has 4A and should hit and wound on 3s, hopefully he can kill a wizard in one turn of combat and he would have earned his points back as well as letting my slann roam even more free magic wise. He can then be thrown at warmachine crews/flyers/marchblock and be a nuisance. The chameleon skinks are there to march block from turn 1 and take out warmachine crews and thin out units before the main battle line hits. The skinks are there to be meat shields (javs) and guard flanks, lead charges and march block. I might keep one unit back just to contest a table quarter depending on the battle.
The FSOD is cheap and he wont grant anywhere near as much attention as a JSOD. Also no-one ever uses them even though the models are SWEET (I particularly like the stegadon helm one).