So I am facing Warriors of Chaos next tuesday and I am afraid, very afraid. I have faced warriors once before and a nurgle daemon prince literally killed everything I had and it was not fun. The comp for this game is the following: No unit (excluding characters) can be over 400 points, no double rares and no triple specials. We are also using the ETC magic (only 5 dice on casts, 4 if death and so on...)
Heres my first draft, quite hero/lord heavy. Oldblood and slann will go to TG. I cant add any more skinks as I dont have them painted but im thinking about replacing oldblood with some saurus cavalry and/or changing the slann to high magic so I can destroy magic items and move my blocks better. I think there will be alot of 1+ armour and lore of metal signature would be really nice. Im thinking also maby squeesing points and taking a unit of 2 salamanders so I could burn warriors.
Lords (714pts)
Saurus Oldblood (224pts)
Light Armour
Magic Items
BRB - Dawnstone, BRB - Enchanted Shield, BRB - Sword of Anti-Heroes, BRB - The Other Trickster's Shard
Slann Mage-Priest (490pts)
Lore of Signatures (only with WD), Wizard Level 4
Battle Standard Bearer
BRB - Razor Standard
Disciplines of the Old Ones
Harmonic Convergence, Wandering Deliberations
Magic Items
BRB - Channeling Staff, BRB - Obsidian Lodestone
Heroes (388pts)
Saurus Scar-Veteran (154pts)
Cold One, Great Weapon
Magic Items
BRB - Armour of Destiny
Saurus Scar-Veteran (144pts)
Cold One, Great Weapon
Magic Items
BRB - Armour of Fortune, BRB - Dragonbane Gem
Skink Priest (90pts)
Lore of Beasts, Wizard Level 1
Magic Items
BRB - Dispel Scroll
Core (500pts)
Saurus Warriors (360pts)
Champion, Musician, 30x Saurus Warrior, Standard Bearer
Skink Skirmishers (70pts)
10x Skink Skirmisher
10x Lustrian Javelins with Shield
Skink Skirmishers (70pts)
10x Skink Skirmisher
10x Lustrian Javelins with Shield
Special (394pts)
Temple Guard (394pts)
Champion, Musician, Standard Bearer, 26x Temple Guard
Heres my first draft, quite hero/lord heavy. Oldblood and slann will go to TG. I cant add any more skinks as I dont have them painted but im thinking about replacing oldblood with some saurus cavalry and/or changing the slann to high magic so I can destroy magic items and move my blocks better. I think there will be alot of 1+ armour and lore of metal signature would be really nice. Im thinking also maby squeesing points and taking a unit of 2 salamanders so I could burn warriors.
Lords (714pts)
Saurus Oldblood (224pts)
Light Armour
Magic Items
BRB - Dawnstone, BRB - Enchanted Shield, BRB - Sword of Anti-Heroes, BRB - The Other Trickster's Shard
Slann Mage-Priest (490pts)
Lore of Signatures (only with WD), Wizard Level 4
Battle Standard Bearer
BRB - Razor Standard
Disciplines of the Old Ones
Harmonic Convergence, Wandering Deliberations
Magic Items
BRB - Channeling Staff, BRB - Obsidian Lodestone
Heroes (388pts)
Saurus Scar-Veteran (154pts)
Cold One, Great Weapon
Magic Items
BRB - Armour of Destiny
Saurus Scar-Veteran (144pts)
Cold One, Great Weapon
Magic Items
BRB - Armour of Fortune, BRB - Dragonbane Gem
Skink Priest (90pts)
Lore of Beasts, Wizard Level 1
Magic Items
BRB - Dispel Scroll
Core (500pts)
Saurus Warriors (360pts)
Champion, Musician, 30x Saurus Warrior, Standard Bearer
Skink Skirmishers (70pts)
10x Skink Skirmisher
10x Lustrian Javelins with Shield
Skink Skirmishers (70pts)
10x Skink Skirmisher
10x Lustrian Javelins with Shield
Special (394pts)
Temple Guard (394pts)
Champion, Musician, Standard Bearer, 26x Temple Guard