Skink
El_Collyero
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I'm naturally an aggressive player and I love the flexibility that a 2nd Gen. Slann brings to the table. Here's the list I've used with reasonable success at my local GW store. I think the list is fairly standard, but let me know if you see anything you'd chuck. Always looking for little tweaks.
Lord: 2nd Gen. Slann
Plaque of Protection
Plaque of Tepok
Diadem of Power
BSB
Total: 585 Points
Hero: Scar Vet - JSOD
GW + SH + LA
Spawning of Sotec
Jag. Charm
Total: 133 Points
Hero: Lvl 1 Skink Priest
Cube of Darkness
Total: 105 Points
16 Temple Guard
+ SH
Full Command
War Banner
Total: 348 Points
12 Skinks
Blowpipes
10 Skinks
Javs
10 Skinks
Javs
Skink Total: 192 Points
3 Krox
3 Krox
Krox Total: 348 Points
6 Chameleon Skinks
Total: 90 Points
3 Salamanders
Total: 195 Points
Army Total: 1996 Points
The changes for the 2250 point list:
+ Fear Causing Banner to Slann's Unit
+ 2 Temple Guards
+ 2 Units of 3 Terradons each
- Unit of Cham Skinks
+ 2 Dispel Scrolls for Priest
- Cube of Darkness for Priest
Move 1 Skink from Blowpipe unit to Jav unit (i.e. 11 Blowpipes, 11 Javs & 10 Javs)
+ Scouting ability to 11 Skinks w/ Blowpipes
Army Total: 2248 Points
Couple of notes: The guys at my GW store tell me I would be crazy not to add the fear causing banner to the Slann/Temple Guard unit. However, the 75 points for this banner really hurts. How often do you think I'll come large rank and file fear causing troops? (BTW Seems like everyone at my local store has a VC army now.) Any advice on this issue would be greatly appreciated, as I'd love to put these 75 points to a more offensive use.
Also, I got into a debate about the Cube of Darkness. Again told that I was crazy not to use the Mark of the Old Ones in combination with the Cube. My argument was that I have to pay 35 points to reroll a max of three dice, but that rerolling does not improve my odds. I have a 50% chance of rolling a 4+ with the Cube the first time to end the magic phase. My odds don't improve by using the Mark, as I have the same 50% chance of rolling a 4+ the second time. So why not use the 35 points on something I know will improve my chances of winning? Agree?
Lord: 2nd Gen. Slann
Plaque of Protection
Plaque of Tepok
Diadem of Power
BSB
Total: 585 Points
Hero: Scar Vet - JSOD
GW + SH + LA
Spawning of Sotec
Jag. Charm
Total: 133 Points
Hero: Lvl 1 Skink Priest
Cube of Darkness
Total: 105 Points
16 Temple Guard
+ SH
Full Command
War Banner
Total: 348 Points
12 Skinks
Blowpipes
10 Skinks
Javs
10 Skinks
Javs
Skink Total: 192 Points
3 Krox
3 Krox
Krox Total: 348 Points
6 Chameleon Skinks
Total: 90 Points
3 Salamanders
Total: 195 Points
Army Total: 1996 Points
The changes for the 2250 point list:
+ Fear Causing Banner to Slann's Unit
+ 2 Temple Guards
+ 2 Units of 3 Terradons each
- Unit of Cham Skinks
+ 2 Dispel Scrolls for Priest
- Cube of Darkness for Priest
Move 1 Skink from Blowpipe unit to Jav unit (i.e. 11 Blowpipes, 11 Javs & 10 Javs)
+ Scouting ability to 11 Skinks w/ Blowpipes
Army Total: 2248 Points
Couple of notes: The guys at my GW store tell me I would be crazy not to add the fear causing banner to the Slann/Temple Guard unit. However, the 75 points for this banner really hurts. How often do you think I'll come large rank and file fear causing troops? (BTW Seems like everyone at my local store has a VC army now.) Any advice on this issue would be greatly appreciated, as I'd love to put these 75 points to a more offensive use.
Also, I got into a debate about the Cube of Darkness. Again told that I was crazy not to use the Mark of the Old Ones in combination with the Cube. My argument was that I have to pay 35 points to reroll a max of three dice, but that rerolling does not improve my odds. I have a 50% chance of rolling a 4+ with the Cube the first time to end the magic phase. My odds don't improve by using the Mark, as I have the same 50% chance of rolling a 4+ the second time. So why not use the 35 points on something I know will improve my chances of winning? Agree?