This list is a 2000 point army fluff first competative second list. I find though skinks are still very competative. This here is an example of my anvil/ tar pit unit/ Hammer. The Unit only costs 409 and the Slann in it costs 480 so it is a bit pricey but it plays better then temple gaurd. Let me know what you think about it.
So I know everyone in this forum will think I am crazy. But I will say Skink Krox Unit with a Slann in it is the best Anvil Tar Pit Unit there is. I run a unit of Skinks 40 large with 4 kroxigors and a Slann. The Slann is the BSB, Sun Standard, Cupped Hands, Extra Die to Cast, Etheral and Knows all of Life.
This unit can become toughness 6 skinks, toughness 8 Kroxigors, Ld 9 Stubborn with a re roll, with the ability to have the unit healed from every successful life spell cast plus Regrowth. And it is -2 to shoot at the unit from both close and short range, with the ability to parry. And if your in combat longer then one turn you start to take 2 D6 strength 3 hits from a weak spell in Life.
Now The rules state that every model base to base get a supporting rank to fight with. Now even though Kroxigors are in the second rank due to long reach they count as being in Base to Base. So when units charge I stand and shoot with 12 Javs. Cause Fear ( which isnt huge but is something ). But when the unit is charged I get 18 Skink attacks due to horde rule, 12 Krox Attacks because they support each other and I believe it is 4 or 2 stomp attacks. And one Slann Attack. The unit is very very tank. And since it is a skink army I still can field a lot of stuff. I still have 2 Stegadons and 3 Salamanders in play and many many more skinks.
Skink Krox Units are awesome I have yet to lose the unit in 6 games and I am 5-0-1. For a Visual of the unit it looks something like this:
SS_______ KK
SS = Slann KK = Kroxigor s = Skink
s s s s SS s s s s
s s KK SS KK s s
s s KK s s KK s s
s s KK s s KK s s
s s KK s s KK s s
s s s s s s s s s s
This is just something I have created using the rules I have read and interpreted in the rule book and Lizardmen book. The unit might be FAQ because I think it is prety broken. Please let me know if I have mis read the rules so I can improve on this unit because this is the unit so far that will not die.
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Lord
Slann Mage Priest
Sun Standard
Battle Standard Bearer
Cannot be damaged by non magical Attacks
Knows all of 1 Lore
Extra Dice for every spell
Cupped Hands
Points 480
Heros
Skink Chief
Equipment
Light Armour
Shield
Terradon
Sword of Might
Points 109
Skink Priest
Level 2
Points 100
Core
Skink Skirmishers
Equipment
Blow Pipes
Points 70
Skink Skirmishers
Equipment
Blow Pipes
Points 70
Skink Unit x35
Mus, and Std
Kroxigors x 4
Points 409
Special
Stegadon
Skink Crew
Points 235
Stegadon
Skink Crew
Points 235
Terradon Riders
Points 90
Cammo Skinks
Points 72
Rare
Salamander x 2 (Separate)
Skink Handler
Points 150
Any Advice would be very appreciated. Thanks.
So I know everyone in this forum will think I am crazy. But I will say Skink Krox Unit with a Slann in it is the best Anvil Tar Pit Unit there is. I run a unit of Skinks 40 large with 4 kroxigors and a Slann. The Slann is the BSB, Sun Standard, Cupped Hands, Extra Die to Cast, Etheral and Knows all of Life.
This unit can become toughness 6 skinks, toughness 8 Kroxigors, Ld 9 Stubborn with a re roll, with the ability to have the unit healed from every successful life spell cast plus Regrowth. And it is -2 to shoot at the unit from both close and short range, with the ability to parry. And if your in combat longer then one turn you start to take 2 D6 strength 3 hits from a weak spell in Life.
Now The rules state that every model base to base get a supporting rank to fight with. Now even though Kroxigors are in the second rank due to long reach they count as being in Base to Base. So when units charge I stand and shoot with 12 Javs. Cause Fear ( which isnt huge but is something ). But when the unit is charged I get 18 Skink attacks due to horde rule, 12 Krox Attacks because they support each other and I believe it is 4 or 2 stomp attacks. And one Slann Attack. The unit is very very tank. And since it is a skink army I still can field a lot of stuff. I still have 2 Stegadons and 3 Salamanders in play and many many more skinks.
Skink Krox Units are awesome I have yet to lose the unit in 6 games and I am 5-0-1. For a Visual of the unit it looks something like this:
SS_______ KK
SS = Slann KK = Kroxigor s = Skink
s s s s SS s s s s
s s KK SS KK s s
s s KK s s KK s s
s s KK s s KK s s
s s KK s s KK s s
s s s s s s s s s s
This is just something I have created using the rules I have read and interpreted in the rule book and Lizardmen book. The unit might be FAQ because I think it is prety broken. Please let me know if I have mis read the rules so I can improve on this unit because this is the unit so far that will not die.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Lord
Slann Mage Priest
Sun Standard
Battle Standard Bearer
Cannot be damaged by non magical Attacks
Knows all of 1 Lore
Extra Dice for every spell
Cupped Hands
Points 480
Heros
Skink Chief
Equipment
Light Armour
Shield
Terradon
Sword of Might
Points 109
Skink Priest
Level 2
Points 100
Core
Skink Skirmishers
Equipment
Blow Pipes
Points 70
Skink Skirmishers
Equipment
Blow Pipes
Points 70
Skink Unit x35
Mus, and Std
Kroxigors x 4
Points 409
Special
Stegadon
Skink Crew
Points 235
Stegadon
Skink Crew
Points 235
Terradon Riders
Points 90
Cammo Skinks
Points 72
Rare
Salamander x 2 (Separate)
Skink Handler
Points 150
Any Advice would be very appreciated. Thanks.