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8th Ed. 2000 Lizardmen Casual

Jungle Swarm

De_Railed612

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2000 Lizardmen Casual
Lords & Heroes

Slann
Focus of Mystery
Focused Rumination
Dispell Scroll
Dragonfly of Quicksilver
=385

Priest
EotG
Lvl2
Talisman of Preservation
=435

Core

24 Skink Cohort
Music, SB
3 Krox
=299

20 Warriors
FC
=250

10 Skirmishers
=70

Special

x20 Temple Guard
FC
= 355

10 Chameleons
Brave
=126

Rare

Salamander
extra handler
=80

Comments/Criticisms?
 
Quite good, overall. I might be a bit worried about the lack of solid units that you can trust, only two units I'd count on in combat - Temple Guard and Saurus Warriors. I'm not sure about the Skink Cohort, never used them, but skinks tend to die pretty fast in combat. Could work if you do well with your salamander, but watch out for enemys targeting Saurus and TG, once they're down, the rest of your army is going to fall pretty quickly.

Not that I know much in the way of tactics and unit choices.
 
Definately need more Saurus warriors imo, especially now in 8th ed large blocks of infantry are more common and if you did come against horde armies they'd soon wear you down.
 
De_Railed612 said:
2000 Lizardmen Casual
Lords & Heroes

Slann
Focus of Mystery
Focused Rumination
Dispell Scroll
Dragonfly of Quicksilver
=385
i fail to see the point of the dragonfly, you might like becalming cogitation on the slann and maybe bane head, but thats really optional, also, what lore is the slann using? you need to decide now
Priest
EotG
Lvl2
Talisman of Preservation
=435
the EotG is wrose than in 7th, i've still used it with succes in past games but you should be carefull around it. at least make the priest a lvl 1 wizards, in my experience you don't really get to cast things with the priest, nor do you want to miscast with him since the steg is quite expensive
Core

24 Skink Cohort
Music, SB
3 Krox
=299
they got way better in 8th. you can buff teh skinks to T6, the krox's can't be attacked anymore and can be revived with life and the unit will generally be steadfast
20 Warriors
FC
=250
champions are generally useless, even if they can eb revived
10 Skirmishers
=70
good, i usually run 2 units of these
Special

x20 Temple Guard
FC
= 355
same issue with the champion, and with 20 you also get a wierd ammount of models in teh unit unless you want to deploy them 6x4, but the unit is rather expensive and they can be reived, you can drop the to 16 in my opinion
10 Chameleons
Brave
=126
brave serves no purpsoe really, the unit allready hs decent BS, and now you can march and shoot
Rare

Salamander
extra handler
=80
i suggest 1 more in a separate unit to force more panic tests
Comments/Criticisms?
 
I still like having champs Bib, if nothing else they can challenge killy lords to keep them from removing steadfast for an extra turn (or more if regrown.). And should you actually win the challenge, while not likely, 50 free VP on top of their characters cost!
 
Not to mention it seems to me having a champ in the TG lets him step up and protect the slann from challengers, and thus keep his LD for the unit if they lose.

Probably a good idea to split the chameleons into 2x5, that way you can shoot at two different things a turn.

Since Bibs suggestions were all additions, how about dropping the EotG to a reg steggy. That buys you 200 pts to add a salamander, 10 skinks, and if you drop some upgrades, 16 saurus to run 2x18.
 
I forgot to mention that the slann will be taking the lore of life
 
vapor said:
I still like having champs Bib, if nothing else they can challenge killy lords to keep them from removing steadfast for an extra turn (or more if regrown.). And should you actually win the challenge, while not likely, 50 free VP on top of their characters cost!


exactly what i think of them. all my list start out with champions in every CC unit, but then i realise those points are spent somehwere else better. i usually run 2 saurus + 1 TG blocks (i don't have kroxigors to run skrox) so thats arround 30 points for champions. once i reach my point limit i find better use for those points.
 
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