Skink
Adonime
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Hi all, as i'm having a tournement in a week, i wanted to prepare a list and get some feedbacks. Here, my goal was to have an army very CC centered, that could all cause fear (while making it immune to certain psychology...) AND that could really take advantage of an all 6p base mouvement minimum... so check it out and throw some comments!
LORD :
Old blood : 474
Carnosaure
Weapon : hallebard
Armor : Light armor.
Shield
Obj. : Multiple realities blade
War sword
HÉROS : 440
S. priest :
EotG
Lvl. 2
Diadem of power
Dispel scroll
S. priest : 115
D.S. x2
S. chief : 380
Ancient Steg
Obj. : Stegadon spear
BASE :
16 skinks + 2 Krox : 190
16 skinks + 2 Krox : 190
SPÉCIALE :
5 skink cameleon : 60
RARE :
2 Razordons : 150
x 1999
My plan was to keep my 2 blocks close together with my razordons behind ready to get charged to prevent these less maneuvrable units from being out manoeuvred and flank/rear charged... The EotG would have probably sticked with those 3 units and my gen and hard hitting An. Steg would have work as crazy terror causing flankers... so thats about it (planning to be very magic defensive...)
Adonime
LORD :
Old blood : 474
Carnosaure
Weapon : hallebard
Armor : Light armor.
Shield
Obj. : Multiple realities blade
War sword
HÉROS : 440
S. priest :
EotG
Lvl. 2
Diadem of power
Dispel scroll
S. priest : 115
D.S. x2
S. chief : 380
Ancient Steg
Obj. : Stegadon spear
BASE :
16 skinks + 2 Krox : 190
16 skinks + 2 Krox : 190
SPÉCIALE :
5 skink cameleon : 60
RARE :
2 Razordons : 150
x 1999
My plan was to keep my 2 blocks close together with my razordons behind ready to get charged to prevent these less maneuvrable units from being out manoeuvred and flank/rear charged... The EotG would have probably sticked with those 3 units and my gen and hard hitting An. Steg would have work as crazy terror causing flankers... so thats about it (planning to be very magic defensive...)
Adonime