Ripperdactyl
Kalisto
Active Member
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- Trophy Points
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Well...I am consider to join a tournament (no renegade unfortunately) with skull of thrones limits (0-3 500 max character, max 1 level 4, max 2 level 3)
Usually I played sarvet on the second carnosaur and an oldblood on cold one, but I consider the double oldblood option to have both "big" weapons, tzunki is especially good against Bretonnia. The other things are more or less obligated. chameleon are not good but I don't know really how to change them (maybe ripperdactyls instead of terradons or more skinks but 12 are enough big units)
Suggestions? Considerations?
===
Lizardmen [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [917 pts] ++
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki
Saurus Oldblood [400 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Carnosaur
- Ogre Blade
- Armour of Meteoric Iron
- Charmed Shield
Skink Chief [110 pts]
- Hand weapon
- Light armour (Calloused hide)
- Terradon
- Charmed Shield
- Ruby Ring of Ruin
++ Core Units [502 pts] ++
18 Saurus Warriors [302 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
- Patrol Leader (champion)
12 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [326 pts] ++
Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine
5 Chameleon Skinks [55 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Created with "Old World Builder"
[https://old-world-builder.com]
Usually I played sarvet on the second carnosaur and an oldblood on cold one, but I consider the double oldblood option to have both "big" weapons, tzunki is especially good against Bretonnia. The other things are more or less obligated. chameleon are not good but I don't know really how to change them (maybe ripperdactyls instead of terradons or more skinks but 12 are enough big units)
Suggestions? Considerations?
===
Lizardmen [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [917 pts] ++
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- General
- Carnosaur
- Talisman of Protection
- Blade of Revered Tzunki
Saurus Oldblood [400 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Carnosaur
- Ogre Blade
- Armour of Meteoric Iron
- Charmed Shield
Skink Chief [110 pts]
- Hand weapon
- Light armour (Calloused hide)
- Terradon
- Charmed Shield
- Ruby Ring of Ruin
++ Core Units [502 pts] ++
18 Saurus Warriors [302 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
12 Skink Skirmishers [70 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
- Patrol Leader (champion)
12 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [326 pts] ++
Bastiladon [175 pts]
- Hand weapons
- Javelins
- Thunderous bludgeon
- Solar Engine
5 Chameleon Skinks [55 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Created with "Old World Builder"
[https://old-world-builder.com]