Jungle Swarm
Sotek_magic
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so i have been playing for about a month and played like once a few years ago so i am not overly experienced
(just understood what anchors and hammers are etc.)
i am going to start by listing the things i am going to expect from the orc player
a giant he has been raving about it and has yet to field it
2-4 spear kuckas (bolt throwers)
5 goblin wolf riders
5 spider riders
goblin unit with fanatics
orc boy units
orc shamn on boar
5 boar riders ( the frenzied ones)
some orc chariots maybe one with a hero in it
a few trolls prob 2
i can see him taking this staff that gives him an extra 2 or 3 DD and/or another staff that steals one of my PD and makes it a DD for him
and cause this will be the first 2000+ game
either a boss on wyvern or some other lord
my game plan as it stands
1000-1100 point TG Charax and slann unit
slann taking the free dice and know a lore
16 models + slann to make a full rank
war banner BSB and general all this unit(all eggs in one basket)
i want to have a few skink skimers to screen my whole army against the bolt throwers
a few units of spear saurus prob 18 or 12 model unit 6 wide
CoC 5 models with just a standard
scar-vet GW and the flight bound spell
skink priest with lvl2 and cloak of feathers
unit of cammo skinks
and a razordon(orcs t4
) if points allow
for people who hate reading...
will a unit of cammo skinks be enough to get rid of those bolt throwers? if nothing else frenzy kite/march deny?
as i have read in the BRB there is nothing Against poisons wounding the bolt thrower its self so can blowpipes kill bolt throwers? i got the scar-vet for anti chariot and bolt throwers but i think he will need a bit of help
skink skimers against the giant good idea?
big question what lore to take?
is the 1000 point unbreakable, stubborn, immune to phys worth it (best anchor?)
(just understood what anchors and hammers are etc.)
i am going to start by listing the things i am going to expect from the orc player
a giant he has been raving about it and has yet to field it
2-4 spear kuckas (bolt throwers)
5 goblin wolf riders
5 spider riders
goblin unit with fanatics
orc boy units
orc shamn on boar
5 boar riders ( the frenzied ones)
some orc chariots maybe one with a hero in it
a few trolls prob 2
i can see him taking this staff that gives him an extra 2 or 3 DD and/or another staff that steals one of my PD and makes it a DD for him
and cause this will be the first 2000+ game
either a boss on wyvern or some other lord
my game plan as it stands
1000-1100 point TG Charax and slann unit
slann taking the free dice and know a lore
16 models + slann to make a full rank
war banner BSB and general all this unit(all eggs in one basket)
i want to have a few skink skimers to screen my whole army against the bolt throwers
a few units of spear saurus prob 18 or 12 model unit 6 wide
CoC 5 models with just a standard
scar-vet GW and the flight bound spell
skink priest with lvl2 and cloak of feathers
unit of cammo skinks
and a razordon(orcs t4
for people who hate reading...
will a unit of cammo skinks be enough to get rid of those bolt throwers? if nothing else frenzy kite/march deny?
as i have read in the BRB there is nothing Against poisons wounding the bolt thrower its self so can blowpipes kill bolt throwers? i got the scar-vet for anti chariot and bolt throwers but i think he will need a bit of help
skink skimers against the giant good idea?
big question what lore to take?
is the 1000 point unbreakable, stubborn, immune to phys worth it (best anchor?)