These lists are both designed to take on all comers at a local tournament and to serve as the backbone for 2500 lists.
First list Lore of Life
Slann
Becalming Cogitation
Focused Rumination
BSB
Cupped Hands
Skink Priest Lvl 1
Dispel Scroll
Engine of the Gods
Scar Vet
Blade of Chotek
L. Armor/Shield
Dragonbane Gem
31 Saurus Warriors
Full Com
Hammer and Anvil of the army
10 Skink skirmishers
Harass and cannon fodder for counter charge
10 Skink skirmishers
Harass and cannon fodder for counter charge
19 Temple Guard
Full Com
Banner of Eternal Flame
Ironcurse Icon
This plus the Slan makes it 20 allowing it to garrison the Watch Tower
3 Salamanders with extra skinks
Anti infantry
1998 Pts
The army revolves around 3 CC units, the Saurus, TG and Stegadon and for the lore of life to provide buffs to each unit and keep the Stegadon up.
2nd list Lore of Light
This list deviates from standard lists a little because I won't have lore of life so I won't be using Templeguard.
Slann
Focused Rumination
Becalming Cogitation
Higher State
BSB
Crown of Command
Cupped Hands
Skink Priest
Engine of the Gods
Dispel Scroll
Scar Vet
GW
L. Armor
Dragonhelm
30 Saurus Warriors
Full Com
24 Saurus Warriors
Full Com
10 Skink Skirmishers
5 Chameleon Skinks
3 Salamanders with extra Skinks
1996 Pts.
This army focuses on the Lore of Light and throwing big dice at it to buff all my units at once with increased WS, Init, attacks and more. The slann can either float around alone (and due to higher state and Crown should be fine) or he can go into one of the Saurus blocks (again higher state protects him).
The reason I chose no Templeguard is when using lore of life you throw a lot more dice at each spell and your chance of multiple miscasts in a game is much higher. I could move the pts around a little and get a Banner of Eternal flame on the Slann and throw him into a saurus block if faced with stiff regen units.
So what do you think of each list and the benefits/Disadvantages of each.
First list Lore of Life
Slann
Becalming Cogitation
Focused Rumination
BSB
Cupped Hands
Skink Priest Lvl 1
Dispel Scroll
Engine of the Gods
Scar Vet
Blade of Chotek
L. Armor/Shield
Dragonbane Gem
31 Saurus Warriors
Full Com
Hammer and Anvil of the army
10 Skink skirmishers
Harass and cannon fodder for counter charge
10 Skink skirmishers
Harass and cannon fodder for counter charge
19 Temple Guard
Full Com
Banner of Eternal Flame
Ironcurse Icon
This plus the Slan makes it 20 allowing it to garrison the Watch Tower
3 Salamanders with extra skinks
Anti infantry
1998 Pts
The army revolves around 3 CC units, the Saurus, TG and Stegadon and for the lore of life to provide buffs to each unit and keep the Stegadon up.
2nd list Lore of Light
This list deviates from standard lists a little because I won't have lore of life so I won't be using Templeguard.
Slann
Focused Rumination
Becalming Cogitation
Higher State
BSB
Crown of Command
Cupped Hands
Skink Priest
Engine of the Gods
Dispel Scroll
Scar Vet
GW
L. Armor
Dragonhelm
30 Saurus Warriors
Full Com
24 Saurus Warriors
Full Com
10 Skink Skirmishers
5 Chameleon Skinks
3 Salamanders with extra Skinks
1996 Pts.
This army focuses on the Lore of Light and throwing big dice at it to buff all my units at once with increased WS, Init, attacks and more. The slann can either float around alone (and due to higher state and Crown should be fine) or he can go into one of the Saurus blocks (again higher state protects him).
The reason I chose no Templeguard is when using lore of life you throw a lot more dice at each spell and your chance of multiple miscasts in a game is much higher. I could move the pts around a little and get a Banner of Eternal flame on the Slann and throw him into a saurus block if faced with stiff regen units.
So what do you think of each list and the benefits/Disadvantages of each.