Ok gentlemen, I've decided I'm going to give a 2,500 pt tourny a shot this weekend. I'm used to playing 3k and up, so I've had to do a little downsizing. Thoughts and opinions would be appreciated:
Lords
Slann (Light)* Rumination, Ironcurse Amulet, BSB 305
Slann (Shadow) Rumination, Plaque of Tepok, Shield of the Old Ones 320
Core
50 Saurus Command, Spears 630
Special
31 Temple Guard Command, Flaming Banner 541
10 Chameleons 120
10 Chameleons 120
Rare
3 Salamanders 1 x Extra Handler 230
3 Salamanders 1 x Extra Handler 230
2496
My breakdown on why I built the list this way: Big block-o-saurus. I definately favor the big block over 2 smaller blocks. its harder to break (usually lets me keep stubborn), it gives up less points when compared to 2 25 saurus units, and it gets loads of attacks (40 on the charge, 50 on receiving...whats not to like?
). add in some buffs and its a pretty mean brick.
on top of that, theres also the 31 temple guard for flanking duty.
salamanders are obvious: max crispy factor. same with chameleons: warmachines beware.
last but not least, the slann buddy system. i dont normally run shadow, so im giving that a look. the solo slann idea could give some armies issues, especially since ill probably take steed of shadows to keep him moving. light slann being the bsb and general does put a lot of eggs in the TG basket (especially for my breaking point) but i think its worth it since ill be using them as a counter charge unit and not a main line.
Lords
Slann (Light)* Rumination, Ironcurse Amulet, BSB 305
Slann (Shadow) Rumination, Plaque of Tepok, Shield of the Old Ones 320
Core
50 Saurus Command, Spears 630
Special
31 Temple Guard Command, Flaming Banner 541
10 Chameleons 120
10 Chameleons 120
Rare
3 Salamanders 1 x Extra Handler 230
3 Salamanders 1 x Extra Handler 230
2496
My breakdown on why I built the list this way: Big block-o-saurus. I definately favor the big block over 2 smaller blocks. its harder to break (usually lets me keep stubborn), it gives up less points when compared to 2 25 saurus units, and it gets loads of attacks (40 on the charge, 50 on receiving...whats not to like?
on top of that, theres also the 31 temple guard for flanking duty.
salamanders are obvious: max crispy factor. same with chameleons: warmachines beware.
last but not least, the slann buddy system. i dont normally run shadow, so im giving that a look. the solo slann idea could give some armies issues, especially since ill probably take steed of shadows to keep him moving. light slann being the bsb and general does put a lot of eggs in the TG basket (especially for my breaking point) but i think its worth it since ill be using them as a counter charge unit and not a main line.